Fixed trivial bug with two-sided portals not clipping stuff correctly
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parent
29880026a6
commit
b3764f4ee2
3 changed files with 8 additions and 10 deletions
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@ -589,7 +589,7 @@ void R_AddLine (seg_t *line)
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rw_havehigh = rw_havelow = false;
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// Single sided line?
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if (backsector == NULL)
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if (backsector == NULL || (line->linedef->portal && line->sidedef == line->linedef->sidedef[0]))
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{
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solid = true;
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}
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@ -654,9 +654,7 @@ void R_AddLine (seg_t *line)
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// Window.
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solid = false;
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}
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else if (line->linedef->portal // [ZZ] portals are always drawn, even if there's exactly same sector on both sides
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|| backsector->lightlevel != frontsector->lightlevel
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else if (backsector->lightlevel != frontsector->lightlevel
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|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
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|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
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|| curline->sidedef->GetTexture(side_t::mid).isValid()
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