Fixed trivial bug with two-sided portals not clipping stuff correctly

This commit is contained in:
ZZYZX 2014-12-16 22:54:49 +02:00
commit b3764f4ee2
3 changed files with 8 additions and 10 deletions

View file

@ -2157,7 +2157,8 @@ void R_DrawSprite (vissprite_t *spr)
ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0))
{
// seg is behind sprite, so draw the mid texture if it has one
if (ds->maskedtexturecol != -1 || ds->bFogBoundary)
if (ds->CurrentPortalUniq == CurrentPortalUniq && // [ZZ] instead, portal uniq check is made here
(ds->maskedtexturecol != -1 || ds->bFogBoundary))
R_RenderMaskedSegRange (ds, r1, r2);
continue;
}
@ -2522,9 +2523,6 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
for (unsigned int p = InterestingDrawsegs.Size(); p-- > FirstInterestingDrawseg; )
{
drawseg_t *ds = &drawsegs[InterestingDrawsegs[p]];
// [ZZ] only draw stuff that's inside the same portal as the particle, other portals will care for themselves
if (ds->CurrentPortalUniq != vis->CurrentPortalUniq)
continue;
// kg3D - no fake segs
if (ds->fake) continue;
if (ds->x1 >= x2 || ds->x2 < x1)
@ -2533,7 +2531,9 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
}
if (Scale (ds->siz2 - ds->siz1, (x2 + x1)/2 - ds->sx1, ds->sx2 - ds->sx1) + ds->siz1 < vis->idepth)
{
R_RenderMaskedSegRange (ds, MAX<int> (ds->x1, x1), MIN<int> (ds->x2, x2-1));
// [ZZ] only draw stuff that's inside the same portal as the particle, other portals will care for themselves
if (ds->CurrentPortalUniq == vis->CurrentPortalUniq)
R_RenderMaskedSegRange (ds, MAX<int> (ds->x1, x1), MIN<int> (ds->x2, x2-1));
}
}
}