- Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.

- Fixed a compile warning with FAF_NODISTFACTOR.
This commit is contained in:
MajorCooke 2015-02-07 10:04:33 -06:00
commit b37a98689a
3 changed files with 33 additions and 25 deletions

View file

@ -1850,30 +1850,31 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_TakeFromSiblings)
enum SIX_Flags
{
SIXF_TRANSFERTRANSLATION = 1 << 0,
SIXF_ABSOLUTEPOSITION = 1 << 1,
SIXF_ABSOLUTEANGLE = 1 << 2,
SIXF_ABSOLUTEVELOCITY = 1 << 3,
SIXF_SETMASTER = 1 << 4,
SIXF_NOCHECKPOSITION = 1 << 5,
SIXF_TELEFRAG = 1 << 6,
SIXF_CLIENTSIDE = 1 << 7, // only used by Skulldronum
SIXF_TRANSFERAMBUSHFLAG = 1 << 8,
SIXF_TRANSFERPITCH = 1 << 9,
SIXF_TRANSFERPOINTERS = 1 << 10,
SIXF_USEBLOODCOLOR = 1 << 11,
SIXF_CLEARCALLERTID = 1 << 12,
SIXF_MULTIPLYSPEED = 1 << 13,
SIXF_TRANSFERSCALE = 1 << 14,
SIXF_TRANSFERSPECIAL = 1 << 15,
SIXF_CLEARCALLERSPECIAL = 1 << 16,
SIXF_TRANSFERSTENCILCOL = 1 << 17,
SIXF_TRANSFERALPHA = 1 << 18,
SIXF_TRANSFERRENDERSTYLE = 1 << 19,
SIXF_SETTARGET = 1 << 20,
SIXF_SETTRACER = 1 << 21,
SIXF_NOPOINTERS = 1 << 22,
SIXF_ORIGINATOR = 1 << 23,
SIXF_TRANSFERTRANSLATION = 0x00000001,
SIXF_ABSOLUTEPOSITION = 0x00000002,
SIXF_ABSOLUTEANGLE = 0x00000004,
SIXF_ABSOLUTEVELOCITY = 0x00000008,
SIXF_SETMASTER = 0x00000010,
SIXF_NOCHECKPOSITION = 0x00000020,
SIXF_TELEFRAG = 0x00000040,
SIXF_CLIENTSIDE = 0x00000080, // only used by Skulldronum
SIXF_TRANSFERAMBUSHFLAG = 0x00000100,
SIXF_TRANSFERPITCH = 0x00000200,
SIXF_TRANSFERPOINTERS = 0x00000400,
SIXF_USEBLOODCOLOR = 0x00000800,
SIXF_CLEARCALLERTID = 0x00001000,
SIXF_MULTIPLYSPEED = 0x00002000,
SIXF_TRANSFERSCALE = 0x00004000,
SIXF_TRANSFERSPECIAL = 0x00008000,
SIXF_CLEARCALLERSPECIAL = 0x00010000,
SIXF_TRANSFERSTENCILCOL = 0x00020000,
SIXF_TRANSFERALPHA = 0x00040000,
SIXF_TRANSFERRENDERSTYLE = 0x00080000,
SIXF_SETTARGET = 0x00100000,
SIXF_SETTRACER = 0x00200000,
SIXF_NOPOINTERS = 0x00400000,
SIXF_ORIGINATOR = 0x00800000,
SIXF_TRANSFERSPRITEFRAME = 0x01000000,
};
static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
@ -2019,6 +2020,12 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags)
{
mo->RenderStyle = self->RenderStyle;
}
if (flags & SIXF_TRANSFERSPRITEFRAME)
{
mo->sprite = self->sprite;
mo->frame = self->frame;
}
return true;
}