Merge branch 'scripting'

Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
This commit is contained in:
Randy Heit 2016-02-04 15:15:29 -06:00
commit b3b0886b64
230 changed files with 24061 additions and 8641 deletions

View file

@ -154,9 +154,9 @@ int D_PlayerClassToInt (const char *classname)
{
for (unsigned int i = 0; i < PlayerClasses.Size (); ++i)
{
const PClass *type = PlayerClasses[i].Type;
PClassPlayerPawn *type = PlayerClasses[i].Type;
if (stricmp (type->Meta.GetMetaString (APMETA_DisplayName), classname) == 0)
if (type->DisplayName.IsNotEmpty() && stricmp(type->DisplayName, classname) == 0)
{
return i;
}
@ -178,7 +178,7 @@ void D_GetPlayerColor (int player, float *h, float *s, float *v, FPlayerColorSet
if (players[player].mo != NULL)
{
colorset = P_GetPlayerColorSet(players[player].mo->GetClass()->TypeName, info->GetColorSet());
colorset = players[player].mo->GetClass()->GetColorSet(info->GetColorSet());
}
if (colorset != NULL)
{
@ -723,7 +723,7 @@ void D_WriteUserInfoStrings (int pnum, BYTE **stream, bool compact)
case NAME_PlayerClass:
*stream += sprintf(*((char **)stream), "\\%s", info->GetPlayerClassNum() == -1 ? "Random" :
D_EscapeUserInfo(info->GetPlayerClassType()->Meta.GetMetaString(APMETA_DisplayName)).GetChars());
D_EscapeUserInfo(info->GetPlayerClassType()->DisplayName.GetChars()).GetChars());
break;
case NAME_Skin:
@ -925,7 +925,7 @@ void WriteUserInfo(FArchive &arc, userinfo_t &info)
case NAME_PlayerClass:
i = info.GetPlayerClassNum();
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->Meta.GetMetaString(APMETA_DisplayName));
arc.WriteString(i == -1 ? "Random" : PlayerClasses[i].Type->DisplayName);
break;
default:
@ -1014,7 +1014,7 @@ CCMD (playerinfo)
Printf("%20s: %s (%d)\n", "Skin", skins[ui->GetSkin()].name, ui->GetSkin());
Printf("%20s: %s (%d)\n", "Gender", GenderNames[ui->GetGender()], ui->GetGender());
Printf("%20s: %s (%d)\n", "PlayerClass",
ui->GetPlayerClassNum() == -1 ? "Random" : ui->GetPlayerClassType()->Meta.GetMetaString (APMETA_DisplayName),
ui->GetPlayerClassNum() == -1 ? "Random" : ui->GetPlayerClassType()->DisplayName.GetChars(),
ui->GetPlayerClassNum());
// Print generic info