- decoupled the string table from game implementation details.
Using callbacks now to query needed game state.
This commit is contained in:
parent
c3a381ed92
commit
b3c7b81893
6 changed files with 94 additions and 40 deletions
|
|
@ -35,7 +35,6 @@
|
|||
int SaveVersion;
|
||||
|
||||
// Localizable strings
|
||||
FStringTable GStrings;
|
||||
|
||||
// Game speed
|
||||
EGameSpeed GameSpeed = SPEED_Normal;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue