- decoupled the string table from game implementation details.

Using callbacks now to query needed game state.
This commit is contained in:
Christoph Oelckers 2020-04-11 18:12:28 +02:00
commit b3c7b81893
6 changed files with 94 additions and 40 deletions

View file

@ -35,7 +35,6 @@
int SaveVersion;
// Localizable strings
FStringTable GStrings;
// Game speed
EGameSpeed GameSpeed = SPEED_Normal;