- Added a damage type parameter to A_KillChildren, A_KillMaster, and

A_KillSiblings. 


SVN r2023 (trunk)
This commit is contained in:
Randy Heit 2009-12-13 04:59:19 +00:00
commit b3d2a1f074
3 changed files with 24 additions and 11 deletions

View file

@ -1951,11 +1951,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIf)
// A_KillMaster
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_KillMaster)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
{
ACTION_PARAM_START(1);
ACTION_PARAM_NAME(damagetype, 0);
if (self->master != NULL)
{
P_DamageMobj(self->master, self, self, self->master->health, NAME_None, DMG_NO_ARMOR);
P_DamageMobj(self->master, self, self, self->master->health, damagetype, DMG_NO_ARMOR);
}
}
@ -1964,16 +1967,19 @@ DEFINE_ACTION_FUNCTION(AActor, A_KillMaster)
// A_KillChildren
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_KillChildren)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
{
ACTION_PARAM_START(1);
ACTION_PARAM_NAME(damagetype, 0);
TThinkerIterator<AActor> it;
AActor * mo;
AActor *mo;
while ( (mo = it.Next()) )
{
if (mo->master == self)
{
P_DamageMobj(mo, self, self, mo->health, NAME_None, DMG_NO_ARMOR);
P_DamageMobj(mo, self, self, mo->health, damagetype, DMG_NO_ARMOR);
}
}
}
@ -1983,16 +1989,19 @@ DEFINE_ACTION_FUNCTION(AActor, A_KillChildren)
// A_KillSiblings
//
//===========================================================================
DEFINE_ACTION_FUNCTION(AActor, A_KillSiblings)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
{
ACTION_PARAM_START(1);
ACTION_PARAM_NAME(damagetype, 0);
TThinkerIterator<AActor> it;
AActor * mo;
AActor *mo;
while ( (mo = it.Next()) )
{
if (mo->master == self->master && mo != self)
{
P_DamageMobj(mo, self, self, mo->health, NAME_None, DMG_NO_ARMOR);
P_DamageMobj(mo, self, self, mo->health, damagetype, DMG_NO_ARMOR);
}
}
}