- implemented rendering of wall sprites.

This commit is contained in:
Christoph Oelckers 2014-08-03 10:57:58 +02:00
commit b3e0d93385
2 changed files with 33 additions and 15 deletions

View file

@ -1858,7 +1858,6 @@ void P_SpawnThings (int position)
{
SetMapThingUserData(actor, *udi);
}
if (actor != NULL) actor->renderflags |= RF_WALLSPRITE;
}
for(int i=0; i<MAXPLAYERS; i++)
{