- implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on.

This commit is contained in:
Rachael Alexanderson 2017-03-05 09:58:07 -05:00 committed by Christoph Oelckers
commit b4079b9915
5 changed files with 32 additions and 2 deletions

View file

@ -1462,6 +1462,8 @@ void G_InitLevelLocals ()
level.NextMap = info->NextMap;
level.NextSecretMap = info->NextSecretMap;
level.F1Pic = info->F1Pic;
level.hazardcolor = info->hazardcolor;
level.hazardflash = info->hazardflash;
compatflags.Callback();
compatflags2.Callback();