- implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on.
This commit is contained in:
parent
2b5fea4ea8
commit
b4079b9915
5 changed files with 32 additions and 2 deletions
|
|
@ -315,6 +315,8 @@ struct level_info_t
|
|||
FName Intermission;
|
||||
FName deathsequence;
|
||||
FName slideshow;
|
||||
DWORD hazardcolor;
|
||||
DWORD hazardflash;
|
||||
|
||||
// Redirection: If any player is carrying the specified item, then
|
||||
// you go to the RedirectMap instead of this one.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue