- converted FInterBackground into a class so that the scripts can use it.
- fixed some issues with default value matching in savegames.
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8 changed files with 461 additions and 392 deletions
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@ -301,7 +301,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, sector_t &p, sector_t
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.Terrain("ceilingterrain", p.terrainnum[1], &def->terrainnum[1])
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("scrolls", scroll, nul)
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// GZDoom exclusive:
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.Array("reflect", p.reflect, def->reflect, 2)
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.Array("reflect", p.reflect, def->reflect, 2, true)
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.EndObject();
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if (arc.isReading() && !scroll.isZero())
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