- A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90) degrees with the SPF_FORCECLAMP flag. - Transmit the local viewpitch limits to the other players. SVN r3323 (trunk)
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11 changed files with 63 additions and 13 deletions
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@ -2783,6 +2783,7 @@ void AActor::Tick ()
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static const BYTE HereticScrollDirs[4] = { 6, 9, 1, 4 };
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static const BYTE HereticSpeedMuls[5] = { 5, 10, 25, 30, 35 };
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AActor *onmo;
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int i;
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@ -4027,6 +4028,7 @@ APlayerPawn *P_SpawnPlayer (FMapThing *mthing, bool tempplayer)
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p->BlendR = p->BlendG = p->BlendB = p->BlendA = 0.f;
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p->mo->ResetAirSupply(false);
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p->Uncrouch();
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p->MinPitch = p->MaxPitch = 0; // will be filled in by PostBeginPlay()/netcode
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p->velx = p->vely = 0; // killough 10/98: initialize bobbing to 0.
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