- A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90) degrees with the SPF_FORCECLAMP flag. - Transmit the local viewpitch limits to the other players. SVN r3323 (trunk)
This commit is contained in:
parent
0897a593c7
commit
b41dbf8a52
11 changed files with 63 additions and 13 deletions
|
|
@ -49,7 +49,7 @@ struct FRenderer
|
|||
virtual void StartSerialize(FArchive &arc) {}
|
||||
virtual void EndSerialize(FArchive &arc) {}
|
||||
|
||||
virtual int GetMaxViewPitch(bool down) = 0;
|
||||
virtual int GetMaxViewPitch(bool down) = 0; // return value is in plain degrees
|
||||
|
||||
virtual void OnModeSet () {}
|
||||
virtual void ErrorCleanup () {}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue