- A_SetPitch now clamps the player's pitch within the valid range. It can

be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
This commit is contained in:
Randy Heit 2011-12-06 01:25:37 +00:00
commit b41dbf8a52
11 changed files with 63 additions and 13 deletions

View file

@ -49,7 +49,7 @@ struct FRenderer
virtual void StartSerialize(FArchive &arc) {}
virtual void EndSerialize(FArchive &arc) {}
virtual int GetMaxViewPitch(bool down) = 0;
virtual int GetMaxViewPitch(bool down) = 0; // return value is in plain degrees
virtual void OnModeSet () {}
virtual void ErrorCleanup () {}