- A_SetPitch now clamps the player's pitch within the valid range. It can

be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
This commit is contained in:
Randy Heit 2011-12-06 01:25:37 +00:00
commit b41dbf8a52
11 changed files with 63 additions and 13 deletions

View file

@ -601,11 +601,11 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta <= viewpitch)
{
viewpitch = Renderer->GetMaxViewPitch(true);
viewpitch = player->MaxPitch;
}
else
{
viewpitch = MIN(viewpitch + delta, Renderer->GetMaxViewPitch(true));
viewpitch = MIN(viewpitch + delta, player->MaxPitch);
}
}
else if (delta < 0)
@ -613,11 +613,11 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
// Avoid overflowing viewpitch (can happen when a netgame is stalled)
if (viewpitch + delta >= viewpitch)
{
viewpitch = Renderer->GetMaxViewPitch(false);
viewpitch = player->MinPitch;
}
else
{
viewpitch = MAX(viewpitch + delta, Renderer->GetMaxViewPitch(false));
viewpitch = MAX(viewpitch + delta, player->MinPitch);
}
}
}