- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
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parent
772d59dff4
commit
b42952b85c
17 changed files with 418 additions and 233 deletions
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@ -85,6 +85,8 @@ static void DeinitMenus()
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pair->Value = NULL;
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}
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}
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MenuDescriptors.Clear();
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OptionValues.Clear();
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DMenu::CurrentMenu = NULL;
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DefaultListMenuSettings.mItems.Clear();
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ClearSaveGames();
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@ -1236,10 +1238,11 @@ void M_CreateMenus()
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// THe skill menu must be refeshed each time it starts up
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//
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//=============================================================================
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extern int restart;
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void M_StartupSkillMenu(FGameStartup *gs)
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{
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static bool done = false;
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static int done = -1;
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bool success = false;
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FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Skillmenu);
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if (desc != NULL)
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@ -1265,9 +1268,9 @@ void M_StartupSkillMenu(FGameStartup *gs)
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}
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}
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if (!done)
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if (done != restart)
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{
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done = true;
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done = restart;
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int defskill = DefaultSkill;
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if ((unsigned int)defskill >= AllSkills.Size())
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{
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