Use constants as bad boys and girls seem to be shadowing the global variables :p

This commit is contained in:
Magnus Norddahl 2024-02-19 13:14:53 +01:00
commit b436903a28

View file

@ -1,23 +1,23 @@
layout(set = 2, binding = 0) uniform sampler2D textures[];
#define tex 0
#define texture2 1
#define texture3 2
#define texture4 3
#define texture5 4
#define texture6 5
#define texture7 6
#define texture8 7
#define texture9 8
#define texture10 9
#define texture11 10
#define texture12 11
#define texture13 12
#define texture14 13
#define texture15 14
#define texture16 15
#define texture17 16
#define texture18 17
#define texture19 18
#define texture20 19
const int tex = 0;
const int texture2 = 1;
const int texture3 = 2;
const int texture4 = 3;
const int texture5 = 4;
const int texture6 = 5;
const int texture7 = 6;
const int texture8 = 7;
const int texture9 = 8;
const int texture10 = 9;
const int texture11 = 10;
const int texture12 = 11;
const int texture13 = 12;
const int texture14 = 13;
const int texture15 = 14;
const int texture16 = 15;
const int texture17 = 16;
const int texture18 = 17;
const int texture19 = 18;
const int texture20 = 19;