- merge USDF branch into trunk.

- add USDF spexs.


SVN r2561 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-20 12:20:51 +00:00
commit b452bec0ee
23 changed files with 1226 additions and 273 deletions

View file

@ -703,6 +703,7 @@ add_executable( zdoom WIN32
p_tick.cpp
p_trace.cpp
p_udmf.cpp
p_usdf.cpp
p_user.cpp
p_writemap.cpp
p_xlat.cpp

View file

@ -77,7 +77,7 @@ DEFINE_SPECIAL(Teleport_EndGame, 75, 0, 0, 0)
DEFINE_SPECIAL(TeleportOther, 76, 3, 3, 3)
DEFINE_SPECIAL(TeleportGroup, 77, 5, 5, 5)
DEFINE_SPECIAL(TeleportInSector, 78, 4, 5, 5)
DEFINE_SPECIAL(Thing_SetConversation, 79, 2, 2, 2)
DEFINE_SPECIAL(ACS_Execute, 80, 1, 5, 5)
DEFINE_SPECIAL(ACS_Suspend, 81, 2, 2, 2)
DEFINE_SPECIAL(ACS_Terminate, 82, 2, 2, 2)

View file

@ -892,8 +892,9 @@ public:
FState *MeleeState;
FState *MissileState;
// [RH] The dialogue to show when this actor is "used."
FStrifeDialogueNode *Conversation;
int ConversationRoot; // THe root of the current dialogue
FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is "used."
// [RH] Decal(s) this weapon/projectile generates on impact.
FDecalBase *DecalGenerator;

View file

@ -90,6 +90,23 @@ char *copystring (const char *s)
return b;
}
//============================================================================
//
// ncopystring
//
// If the string has no content, returns NULL. Otherwise, returns a copy.
//
//============================================================================
char *ncopystring (const char *string)
{
if (string == NULL || string[0] == 0)
{
return NULL;
}
return copystring (string);
}
//==========================================================================
//
// ReplaceString

View file

@ -36,6 +36,7 @@ int ParseNum (const char *str);
bool IsNum (const char *str); // [RH] added
char *copystring(const char *s);
char *ncopystring(const char *s);
void ReplaceString (char **ptr, const char *str);
bool CheckWildcards (const char *pattern, const char *text);

View file

@ -317,6 +317,7 @@ PClass *PClass::CreateDerivedClass (FName name, unsigned int size)
info->DamageFactors = NULL;
info->PainChances = NULL;
info->ColorSets = NULL;
info->ConversationID = -1;
m_RuntimeActors.Push (type);
}
return type;
@ -411,6 +412,7 @@ void PClass::InitializeActorInfo ()
info->DamageFactors = NULL;
info->PainChances = NULL;
info->ColorSets = NULL;
info->ConversationID = -1;
m_RuntimeActors.Push (this);
}

View file

@ -290,6 +290,10 @@ template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
return SerializeFFontPtr (arc, font);
}
struct FStrifeDialogueNode;
template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node);
template<class T,class TT>
inline FArchive &operator<< (FArchive &arc, TArray<T,TT> &self)

View file

@ -68,7 +68,7 @@ void A_Unblock(AActor *self, bool drop)
self->flags &= ~MF_SOLID;
// If the self has a conversation that sets an item to drop, drop that.
// If the actor has a conversation that sets an item to drop, drop that.
if (self->Conversation != NULL && self->Conversation->DropType != NULL)
{
P_DropItem (self, self->Conversation->DropType, -1, 256);

View file

@ -203,6 +203,7 @@ struct FActorInfo
BYTE GameFilter;
BYTE SpawnID;
SWORD DoomEdNum;
int ConversationID;
FStateLabels *StateList;
DmgFactors *DamageFactors;
PainChanceList *PainChances;

View file

@ -443,3 +443,23 @@ xx(blockprojectiles)
xx(blockuse)
xx(Renderstyle)
// USDF keywords
xx(Amount)
xx(Text)
xx(Displaycost)
xx(Yesmessage)
xx(Nomessage)
xx(Log)
xx(Giveitem)
xx(Nextpage)
xx(Closedialog)
xx(Cost)
xx(Page)
xx(Count)
xx(Name)
xx(Panel)
xx(Dialog)
xx(Ifitem)
xx(Choice)
xx(Link)

View file

@ -59,6 +59,8 @@
#include "doomstat.h"
#include "c_console.h"
#include "sbar.h"
#include "farchive.h"
#include "p_lnspec.h"
// The conversations as they exist inside a SCRIPTxx lump.
struct Response
@ -103,19 +105,20 @@ void GiveSpawner (player_t *player, const PClass *type);
TArray<FStrifeDialogueNode *> StrifeDialogues;
// There were 344 types in Strife, and Strife conversations refer
// to their index in the mobjinfo table. This table indexes all
// the Strife actor types in the order Strife had them and is
// initialized as part of the actor's setup in infodefaults.cpp.
const PClass *StrifeTypes[1001];
typedef TMap<int, const PClass *> FStrifeTypeMap; // maps conversation IDs to actor classes
typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
static FStrifeTypeMap StrifeTypes;
static FDialogueIDMap DialogueRoots;
static FDialogueMap ClassRoots;
static menu_t ConversationMenu;
static TArray<menuitem_t> ConversationItems;
static int ConversationPauseTic;
static bool ShowGold;
static void LoadScriptFile (const char *name);
static void LoadScriptFile(FileReader *lump, int numnodes);
static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type);
static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeakerType);
static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeakerType);
static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
@ -139,13 +142,42 @@ static FBrokenLines *DialogueLines;
//
//============================================================================
static const PClass *GetStrifeType (int typenum)
void SetStrifeType(int convid, const PClass *Class)
{
if (typenum > 0 && typenum < 1001)
StrifeTypes[convid] = Class;
}
void SetConversation(int convid, const PClass *Class, int dlgindex)
{
if (convid != -1)
{
return StrifeTypes[typenum];
DialogueRoots[convid] = dlgindex;
}
return NULL;
if (Class != NULL)
{
ClassRoots[Class->TypeName] = dlgindex;
}
}
const PClass *GetStrifeType (int typenum)
{
const PClass **ptype = StrifeTypes.CheckKey(typenum);
if (ptype == NULL) return NULL;
else return *ptype;
}
int GetConversation(int conv_id)
{
int *pindex = DialogueRoots.CheckKey(conv_id);
if (pindex == NULL) return -1;
else return *pindex;
}
int GetConversation(FName classname)
{
int *pindex = ClassRoots.CheckKey(classname);
if (pindex == NULL) return -1;
else return *pindex;
}
//============================================================================
@ -158,11 +190,11 @@ static const PClass *GetStrifeType (int typenum)
void P_LoadStrifeConversations (MapData *map, const char *mapname)
{
P_FreeStrifeConversations ();
if (map->Size(ML_CONVERSATION) > 0)
{
LoadScriptFile ("SCRIPT00");
map->Seek(ML_CONVERSATION);
LoadScriptFile (map->file, map->Size(ML_CONVERSATION));
LoadScriptFile (map->lumpnum, map->file, map->Size(ML_CONVERSATION), false, 0);
}
else
{
@ -170,10 +202,13 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
{
return;
}
char scriptname[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
char scriptname_b[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
char scriptname_t[9] = { 'D','I','A','L','O','G',mapname[3],mapname[4],0 };
LoadScriptFile ("SCRIPT00");
LoadScriptFile (scriptname);
if (!LoadScriptFile(scriptname_t, false, 2))
{
LoadScriptFile (scriptname_b, false, 1);
}
}
}
@ -192,36 +227,13 @@ void P_FreeStrifeConversations ()
delete node;
}
for (int i = 0; i < 344; ++i)
{
if (StrifeTypes[i] != NULL)
{
AActor * ac = GetDefaultByType (StrifeTypes[i]);
if (ac != NULL) ac->Conversation = NULL;
}
}
DialogueRoots.Clear();
ClassRoots.Clear();
CurNode = NULL;
PrevNode = NULL;
}
//============================================================================
//
// ncopystring
//
// If the string has no content, returns NULL. Otherwise, returns a copy.
//
//============================================================================
static char *ncopystring (const char *string)
{
if (string == NULL || string[0] == 0)
{
return NULL;
}
return copystring (string);
}
//============================================================================
//
// LoadScriptFile
@ -230,61 +242,89 @@ static char *ncopystring (const char *string)
//
//============================================================================
static void LoadScriptFile (const char *name)
bool LoadScriptFile (const char *name, bool include, int type)
{
int lumpnum = Wads.CheckNumForName (name);
FileReader *lump;
if (lumpnum < 0)
{
return;
return false;
}
lump = Wads.ReopenLumpNum (lumpnum);
LoadScriptFile(lump, Wads.LumpLength(lumpnum));
bool res = LoadScriptFile(lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
delete lump;
return res;
}
static void LoadScriptFile(FileReader *lump, int numnodes)
static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type)
{
int i;
DWORD prevSpeakerType;
FStrifeDialogueNode *node;
char buffer[4];
if (!(gameinfo.flags & GI_SHAREWARE))
lump->Read(buffer, 4);
lump->Seek(0, SEEK_SET);
// The binary format is so primitive that this check is enough to detect it.
bool isbinary = (buffer[0] == 0 || buffer[1] == 0 || buffer[2] == 0 || buffer[3] == 0);
if ((type == 1 && !isbinary) || (type == 2 && isbinary))
{
// Strife scripts are always a multiple of 1516 bytes because each entry
// is exactly 1516 bytes long.
if (numnodes % 1516 != 0)
{
return;
}
numnodes /= 1516;
}
else
{
// And the teaser version has 1488-byte entries.
if (numnodes % 1488 != 0)
{
return;
}
numnodes /= 1488;
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
return false;
}
prevSpeakerType = 0;
for (i = 0; i < numnodes; ++i)
if (!isbinary)
{
P_ParseUSDF(lumpnum, lump, numnodes);
}
else
{
if (!include)
{
LoadScriptFile("SCRIPT00", true, 1);
}
if (!(gameinfo.flags & GI_SHAREWARE))
{
node = ReadRetailNode (lump, prevSpeakerType);
// Strife scripts are always a multiple of 1516 bytes because each entry
// is exactly 1516 bytes long.
if (numnodes % 1516 != 0)
{
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
return false;
}
numnodes /= 1516;
}
else
{
node = ReadTeaserNode (lump, prevSpeakerType);
// And the teaser version has 1488-byte entries.
if (numnodes % 1488 != 0)
{
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
return false;
}
numnodes /= 1488;
}
prevSpeakerType = 0;
for (i = 0; i < numnodes; ++i)
{
if (!(gameinfo.flags & GI_SHAREWARE))
{
node = ReadRetailNode (lump, prevSpeakerType);
}
else
{
node = ReadTeaserNode (lump, prevSpeakerType);
}
node->ThisNodeNum = StrifeDialogues.Push(node);
}
node->ThisNodeNum = StrifeDialogues.Push(node);
}
return true;
}
//============================================================================
@ -316,12 +356,14 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
// actor, so newly spawned actors will use this conversation by default.
type = GetStrifeType (speech.SpeakerType);
node->SpeakerType = type;
if (prevSpeakerType != speech.SpeakerType)
if (speech.SpeakerType >= 0 && prevSpeakerType != speech.SpeakerType)
{
if (type != NULL)
{
GetDefaultByType (type)->Conversation = node;
ClassRoots[type->TypeName] = StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -345,9 +387,11 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
node->DropType = GetStrifeType (speech.DropType);
// Items you need to have to make the speaker use a different node.
node->ItemCheck.Resize(3);
for (j = 0; j < 3; ++j)
{
node->ItemCheck[j] = GetStrifeType (speech.ItemCheck[j]);
node->ItemCheck[j].Item = GetStrifeType (speech.ItemCheck[j]);
node->ItemCheck[j].Amount = -1;
}
node->ItemCheckNode = speech.Link;
node->Children = NULL;
@ -385,12 +429,14 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
// actor, so newly spawned actors will use this conversation by default.
type = GetStrifeType (speech.SpeakerType);
node->SpeakerType = type;
if (prevSpeakerType != speech.SpeakerType)
if (speech.SpeakerType >= 0 && prevSpeakerType != speech.SpeakerType)
{
if (type != NULL)
{
GetDefaultByType (type)->Conversation = node;
ClassRoots[type->TypeName] = StrifeDialogues.Size();
}
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
prevSpeakerType = speech.SpeakerType;
}
@ -419,9 +465,11 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
node->DropType = GetStrifeType (speech.DropType);
// Items you need to have to make the speaker use a different node.
node->ItemCheck.Resize(3);
for (j = 0; j < 3; ++j)
{
node->ItemCheck[j] = NULL;
node->ItemCheck[j].Item = NULL;
node->ItemCheck[j].Amount = -1;
}
node->ItemCheckNode = 0;
node->Children = NULL;
@ -476,15 +524,18 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
// The message to record in the log for this reply.
reply->LogNumber = rsp->Log;
reply->LogString = NULL;
// The item to receive when this reply is used.
reply->GiveType = GetStrifeType (rsp->GiveType);
reply->ActionSpecial = 0;
// Do you need anything special for this reply to succeed?
reply->ItemCheck.Resize(3);
for (k = 0; k < 3; ++k)
{
reply->ItemCheck[k] = GetStrifeType (rsp->Item[k]);
reply->ItemCheckAmount[k] = rsp->Count[k];
reply->ItemCheck[k].Item = GetStrifeType (rsp->Item[k]);
reply->ItemCheck[k].Amount = rsp->Count[k];
}
// ReplyLines is calculated when the menu is shown. It is just Reply
@ -517,7 +568,7 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
{
reply->QuickYes = ncopystring (rsp->Yes);
}
if (reply->ItemCheck[0] != 0)
if (reply->ItemCheck[0].Item != 0)
{
reply->QuickNo = ncopystring (rsp->No);
}
@ -713,13 +764,20 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
}
// Check if we should jump to another node
while (CurNode->ItemCheck[0] != NULL)
while (CurNode->ItemCheck.Size() > 0 && CurNode->ItemCheck[0].Item != NULL)
{
if (CheckStrifeItem (pc->player, CurNode->ItemCheck[0]) &&
CheckStrifeItem (pc->player, CurNode->ItemCheck[1]) &&
CheckStrifeItem (pc->player, CurNode->ItemCheck[2]))
bool jump = true;
for (i = 0; i < (int)CurNode->ItemCheck.Size(); ++i)
{
int root = FindNode (pc->player->ConversationNPC->GetDefault()->Conversation);
if(!CheckStrifeItem (pc->player, CurNode->ItemCheck[i].Item, CurNode->ItemCheck[i].Amount))
{
jump = false;
break;
}
}
if (jump)
{
int root = pc->player->ConversationNPC->ConversationRoot;
CurNode = StrifeDialogues[root + CurNode->ItemCheckNode - 1];
}
else
@ -1063,9 +1121,9 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
npc = player->ConversationNPC;
// Check if you have the requisite items for this choice
for (i = 0; i < 3; ++i)
for (i = 0; i < (int)reply->ItemCheck.Size(); ++i)
{
if (!CheckStrifeItem(player, reply->ItemCheck[i], reply->ItemCheckAmount[i]))
if (!CheckStrifeItem(player, reply->ItemCheck[i].Item, reply->ItemCheck[i].Amount))
{
// No, you don't. Say so and let the NPC animate negatively.
if (reply->QuickNo && isconsole)
@ -1132,12 +1190,18 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
}
}
if (reply->ActionSpecial != 0)
{
takestuff |= !!LineSpecials[reply->ActionSpecial](NULL, player->mo, false,
reply->Args[0], reply->Args[1], reply->Args[2], reply->Args[3], reply->Args[4]);
}
// Take away required items if the give was successful or none was needed.
if (takestuff)
{
for (i = 0; i < 3; ++i)
for (i = 0; i < (int)reply->ItemCheck.Size(); ++i)
{
TakeStrifeItem (player, reply->ItemCheck[i], reply->ItemCheckAmount[i]);
TakeStrifeItem (player, reply->ItemCheck[i].Item, reply->ItemCheck[i].Amount);
}
replyText = reply->QuickYes;
}
@ -1147,7 +1211,11 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
}
// Update the quest log, if needed.
if (reply->LogNumber != 0)
if (reply->LogString != NULL)
{
player->SetLogText(reply->LogString);
}
else if (reply->LogNumber != 0)
{
player->SetLogNumber(reply->LogNumber);
}
@ -1162,7 +1230,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
// will show the new node right away without terminating the dialogue.
if (reply->NextNode != 0)
{
int rootnode = FindNode (npc->GetDefault()->Conversation);
int rootnode = npc->ConversationRoot;
if (reply->NextNode < 0)
{
npc->Conversation = StrifeDialogues[rootnode - reply->NextNode - 1];
@ -1316,3 +1384,26 @@ static void TerminalResponse (const char *str)
}
}
}
template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node)
{
DWORD convnum;
if (arc.IsStoring())
{
arc.WriteCount (node == NULL? ~0u : node->ThisNodeNum);
}
else
{
convnum = arc.ReadCount();
if (convnum >= StrifeDialogues.Size())
{
node = NULL;
}
else
{
node = StrifeDialogues[convnum];
}
}
return arc;
}

View file

@ -1,22 +1,24 @@
#ifndef P_CONVERSATION_H
#define P_CONVERSATION_H 1
// TODO: Generalize the conversation system to something NWN-like that
// users can edit as simple text files. Particularly useful would be
// the ability to call ACS functions to implement AppearsWhen properties
// and ACS scripts to implement ActionTaken properties.
// TODO: Make this work in demos.
#include <tarray.h>
struct FStrifeDialogueReply;
class FTexture;
struct FBrokenLines;
struct FStrifeDialogueItemCheck
{
const PClass *Item;
int Amount;
};
// FStrifeDialogueNode holds text an NPC says to the player
struct FStrifeDialogueNode
{
~FStrifeDialogueNode ();
const PClass *DropType;
const PClass *ItemCheck[3];
TArray<FStrifeDialogueItemCheck> ItemCheck;
int ThisNodeNum; // location of this node in StrifeDialogues
int ItemCheckNode; // index into StrifeDialogues
@ -36,12 +38,14 @@ struct FStrifeDialogueReply
FStrifeDialogueReply *Next;
const PClass *GiveType;
const PClass *ItemCheck[3];
int ItemCheckAmount[3];
int ActionSpecial;
int Args[5];
TArray<FStrifeDialogueItemCheck> ItemCheck;
char *Reply;
char *QuickYes;
int NextNode; // index into StrifeDialogues
int LogNumber;
char *LogString;
char *QuickNo;
bool NeedsGold;
@ -50,14 +54,16 @@ struct FStrifeDialogueReply
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
// There were 344 types in Strife, and Strife conversations refer
// to their index in the mobjinfo table. This table indexes all
// the Strife actor types in the order Strife had them and is
// initialized as part of the actor's setup in infodefaults.cpp.
extern const PClass *StrifeTypes[1001];
struct MapData;
void SetStrifeType(int convid, const PClass *Class);
void SetConversation(int convid, const PClass *Class, int dlgindex);
const PClass *GetStrifeType (int typenum);
int GetConversation(int conv_id);
int GetConversation(FName classname);
bool LoadScriptFile (const char *name, bool include, int type = 0);
void P_LoadStrifeConversations (MapData *map, const char *mapname);
void P_FreeStrifeConversations ();
@ -66,4 +72,8 @@ void P_ResumeConversation ();
void P_ConversationCommand (int netcode, int player, BYTE **stream);
class FileReader;
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen);
#endif

View file

@ -3006,6 +3006,36 @@ FUNC(LS_StartConversation)
return false;
}
FUNC(LS_Thing_SetConversation)
// Thing_SetConversation (tid, dlg_id)
{
int dlg_index = -1;
FStrifeDialogueNode *node = NULL;
if (arg1 != 0)
{
dlg_index = GetConversation(arg1);
if (dlg_index == -1) return false;
node = StrifeDialogues[dlg_index];
}
if (arg0 != 0)
{
FActorIterator iterator (arg0);
while ((it = iterator.Next()) != NULL)
{
it->ConversationRoot = dlg_index;
it->Conversation = node;
}
}
else if (it)
{
it->ConversationRoot = dlg_index;
it->Conversation = node;
}
return true;
}
lnSpecFunc LineSpecials[256] =
{
@ -3088,7 +3118,7 @@ lnSpecFunc LineSpecials[256] =
/* 76 */ LS_TeleportOther,
/* 77 */ LS_TeleportGroup,
/* 78 */ LS_TeleportInSector,
/* 79 */ LS_NOP,
/* 79 */ LS_Thing_SetConversation,
/* 80 */ LS_ACS_Execute,
/* 81 */ LS_ACS_Suspend,
/* 82 */ LS_ACS_Terminate,

View file

@ -361,65 +361,24 @@ void AActor::Serialize (FArchive &arc)
arc << foo;
}
if (arc.IsStoring ())
if (SaveVersion > 2500) // adjust after merging into trunk!
{
int convnum = 0;
unsigned int i;
if (Conversation != NULL)
{
for (i = 0; i < StrifeDialogues.Size(); ++i)
{
if (StrifeDialogues[i] == GetDefault()->Conversation)
{
break;
}
}
for (; i + convnum < StrifeDialogues.Size(); ++convnum)
{
if (StrifeDialogues[i + convnum] == Conversation)
{
break;
}
}
if (i + convnum < StrifeDialogues.Size())
{
convnum++;
}
else
{
convnum = 0;
}
}
arc.WriteCount (convnum);
arc << ConversationRoot << Conversation;
}
else
else // old code which uses relative indexing.
{
int convnum;
unsigned int i;
convnum = arc.ReadCount();
if (convnum == 0 || GetDefault()->Conversation == NULL)
if (convnum == 0)
{
Conversation = NULL;
ConversationRoot = -1;
}
else
{
for (i = 0; i < StrifeDialogues.Size(); ++i)
{
if (StrifeDialogues[i] == GetDefault()->Conversation)
{
break;
}
}
if (i + convnum <= StrifeDialogues.Size())
{
Conversation = StrifeDialogues[i + convnum - 1];
}
else
{
Conversation = GetDefault()->Conversation;
}
// This cannot be restored anymore.
I_Error("Cannot load old savegames with active dialogues");
}
}
@ -3482,6 +3441,7 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
return false; // we did the splash ourselves
}
//==========================================================================
//
// P_SpawnMobj
@ -3508,6 +3468,17 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
actor = static_cast<AActor *>(const_cast<PClass *>(type)->CreateNew ());
// Set default dialogue
actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName);
if (actor->ConversationRoot != -1)
{
actor->Conversation = StrifeDialogues[actor->ConversationRoot];
}
else
{
actor->Conversation = NULL;
}
actor->x = actor->PrevX = ix;
actor->y = actor->PrevY = iy;
actor->z = actor->PrevZ = iz;

View file

@ -35,7 +35,6 @@
#include "r_data.h"
#include "p_setup.h"
#include "sc_man.h"
#include "p_lnspec.h"
#include "templates.h"
#include "i_system.h"
@ -43,6 +42,7 @@
#include "r_sky.h"
#include "g_level.h"
#include "v_palette.h"
#include "p_udmf.h"
//===========================================================================
//
@ -124,6 +124,152 @@ extern TArray<int> linemap;
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
//===========================================================================
//
// Common parsing routines
//
//===========================================================================
//===========================================================================
//
// Skip a key or block
//
//===========================================================================
void UDMFParserBase::Skip()
{
if (developer) sc.ScriptMessage("Ignoring unknown key \"%s\".", sc.String);
if(sc.CheckToken('{'))
{
int level = 1;
while(sc.GetToken())
{
if (sc.TokenType == '}')
{
level--;
if(level == 0)
{
sc.UnGet();
break;
}
}
else if (sc.TokenType == '{')
{
level++;
}
}
}
else
{
sc.MustGetToken('=');
do
{
sc.MustGetAnyToken();
}
while(sc.TokenType != ';');
}
}
//===========================================================================
//
// Parses a 'key = value' line of the map
//
//===========================================================================
FName UDMFParserBase::ParseKey(bool checkblock, bool *isblock)
{
sc.MustGetString();
FName key = sc.String;
if (checkblock)
{
if (sc.CheckToken('{'))
{
if (isblock) *isblock = true;
return key;
}
else if (isblock) *isblock = false;
}
sc.MustGetToken('=');
sc.Number = 0;
sc.Float = 0;
sc.MustGetAnyToken();
if (sc.TokenType == '+' || sc.TokenType == '-')
{
bool neg = (sc.TokenType == '-');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Numeric constant expected");
}
if (neg)
{
sc.Number = -sc.Number;
sc.Float = -sc.Float;
}
}
if (sc.TokenType == TK_StringConst)
{
parsedString = sc.String;
}
int savedtoken = sc.TokenType;
sc.MustGetToken(';');
sc.TokenType = savedtoken;
return key;
}
//===========================================================================
//
// Syntax checks
//
//===========================================================================
int UDMFParserBase::CheckInt(const char *key)
{
if (sc.TokenType != TK_IntConst)
{
sc.ScriptMessage("Integer value expected for key '%s'", key);
}
return sc.Number;
}
double UDMFParserBase::CheckFloat(const char *key)
{
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Floating point value expected for key '%s'", key);
}
return sc.Float;
}
fixed_t UDMFParserBase::CheckFixed(const char *key)
{
return FLOAT2FIXED(CheckFloat(key));
}
angle_t UDMFParserBase::CheckAngle(const char *key)
{
return angle_t(CheckFloat(key) * ANGLE_90 / 90.);
}
bool UDMFParserBase::CheckBool(const char *key)
{
if (sc.TokenType == TK_True) return true;
if (sc.TokenType == TK_False) return false;
sc.ScriptMessage("Boolean value expected for key '%s'", key);
return false;
}
const char *UDMFParserBase::CheckString(const char *key)
{
if (sc.TokenType != TK_StringConst)
{
sc.ScriptMessage("String value expected for key '%s'", key);
}
return parsedString;
}
//===========================================================================
//
// Storage of UDMF user properties
@ -233,15 +379,11 @@ fixed_t GetUDMFFixed(int type, int index, const char *key)
//
//===========================================================================
struct UDMFParser
class UDMFParser : public UDMFParserBase
{
FScanner sc;
FName namespc;
int namespace_bits;
bool isTranslated;
bool isExtended;
bool floordrop;
FString parsedString;
TArray<line_t> ParsedLines;
TArray<side_t> ParsedSides;
@ -251,113 +393,13 @@ struct UDMFParser
FDynamicColormap *fogMap, *normMap;
public:
UDMFParser()
{
linemap.Clear();
fogMap = normMap = NULL;
}
//===========================================================================
//
// Parses a 'key = value' line of the map
//
//===========================================================================
FName ParseKey()
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetToken('=');
sc.Number = 0;
sc.Float = 0;
sc.MustGetAnyToken();
if (sc.TokenType == '+' || sc.TokenType == '-')
{
bool neg = (sc.TokenType == '-');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Numeric constant expected");
}
if (neg)
{
sc.Number = -sc.Number;
sc.Float = -sc.Float;
}
}
if (sc.TokenType == TK_StringConst)
{
parsedString = sc.String;
}
int savedtoken = sc.TokenType;
sc.MustGetToken(';');
sc.TokenType = savedtoken;
return key;
}
//===========================================================================
//
// Syntax checks
//
//===========================================================================
int CheckInt(const char *key)
{
if (sc.TokenType != TK_IntConst)
{
sc.ScriptMessage("Integer value expected for key '%s'", key);
}
return sc.Number;
}
double CheckFloat(const char *key)
{
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Floating point value expected for key '%s'", key);
}
return sc.Float;
}
fixed_t CheckFixed(const char *key)
{
return FLOAT2FIXED(CheckFloat(key));
}
angle_t CheckAngle(const char *key)
{
return angle_t(CheckFloat(key) * ANGLE_90 / 90.);
}
bool CheckBool(const char *key)
{
if (sc.TokenType == TK_True) return true;
if (sc.TokenType == TK_False) return false;
sc.ScriptMessage("Boolean value expected for key '%s'", key);
return false;
}
const char *CheckString(const char *key)
{
if (sc.TokenType != TK_StringConst)
{
sc.ScriptMessage("String value expected for key '%s'", key);
}
return parsedString;
}
template<typename T>
void Flag(T &value, int mask, const char *key)
{
if (CheckBool(key))
value |= mask;
else
value &= ~mask;
}
void AddUserKey(FName key, int kind, int index)
{
FUDMFKeys &keyarray = UDMFKeys[kind][index];
@ -1457,6 +1499,10 @@ struct UDMFParser
ParseVertex(&vt);
ParsedVertices.Push(vt);
}
else
{
Skip();
}
}
// Create the real vertices

38
src/p_udmf.h Normal file
View file

@ -0,0 +1,38 @@
#ifndef __P_UDMF_H
#define __P_UDMF_H
#include "sc_man.h"
#include "m_fixed.h"
#include "tables.h"
class UDMFParserBase
{
protected:
FScanner sc;
FName namespc;
int namespace_bits;
FString parsedString;
void Skip();
FName ParseKey(bool checkblock = false, bool *isblock = NULL);
int CheckInt(const char *key);
double CheckFloat(const char *key);
fixed_t CheckFixed(const char *key);
angle_t CheckAngle(const char *key);
bool CheckBool(const char *key);
const char *CheckString(const char *key);
template<typename T>
void Flag(T &value, int mask, const char *key)
{
if (CheckBool(key))
value |= mask;
else
value &= ~mask;
}
};
#define BLOCK_ID (ENamedName)-1
#endif

505
src/p_usdf.cpp Normal file
View file

@ -0,0 +1,505 @@
//
// p_usdf.cpp
//
// USDF dialogue parser
//
//---------------------------------------------------------------------------
// Copyright (c) 2010
// Braden "Blzut3" Obrzut <admin@maniacsvault.net>
// Christoph Oelckers
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the <organization> nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "r_data.h"
#include "p_setup.h"
#include "p_lnspec.h"
#include "templates.h"
#include "i_system.h"
#include "p_conversation.h"
#include "p_udmf.h"
#include "doomerrors.h"
#define Zd 1
#define St 2
class USDFParser : public UDMFParserBase
{
//===========================================================================
//
// Checks an actor type (different representation depending on manespace)
//
//===========================================================================
const PClass *CheckActorType(const char *key)
{
if (namespace_bits == St)
{
return GetStrifeType(CheckInt(key));
}
else if (namespace_bits == Zd)
{
const PClass *cls = PClass::FindClass(CheckString(key));
if (cls == NULL)
{
sc.ScriptMessage("Unknown actor class '%s'", key);
return NULL;
}
if (!cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
sc.ScriptMessage("'%s' is not an actor type", key);
return NULL;
}
}
return NULL;
}
//===========================================================================
//
// Parse a cost block
//
//===========================================================================
bool ParseCost(FStrifeDialogueReply *response)
{
FStrifeDialogueItemCheck check;
check.Item = NULL;
check.Amount = -1;
while (!sc.CheckToken('}'))
{
FName key = ParseKey();
switch(key)
{
case NAME_Item:
check.Item = CheckActorType(key);
break;
case NAME_Amount:
check.Amount = CheckInt(key);
break;
}
}
response->ItemCheck.Push(check);
return true;
}
//===========================================================================
//
// Parse a choice block
//
//===========================================================================
bool ParseChoice(FStrifeDialogueReply **&replyptr)
{
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
memset(reply, 0, sizeof(*reply));
reply->Next = *replyptr;
*replyptr = reply;
replyptr = &reply->Next;
FString ReplyString;
FString QuickYes;
FString QuickNo;
FString LogString;
bool closeDialog = false;
reply->NeedsGold = false;
while (!sc.CheckToken('}'))
{
bool block = false;
int costs = 0;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Text:
ReplyString = CheckString(key);
break;
case NAME_Displaycost:
reply->NeedsGold = CheckBool(key);
break;
case NAME_Yesmessage:
QuickYes = CheckString(key);
//if (!QuickYes.Compare("_")) QuickYes = "";
break;
case NAME_Nomessage:
QuickNo = CheckString(key);
break;
case NAME_Log:
if (namespace_bits == St)
{
const char *s = CheckString(key);
if(strlen(s) < 4 || strnicmp(s, "LOG", 3) != 0)
{
sc.ScriptMessage("Log must be in the format of LOG# to compile, ignoring.");
}
else
{
reply->LogNumber = atoi(s + 3);
}
}
else
{
LogString = CheckString(key);
}
break;
case NAME_Giveitem:
reply->GiveType = CheckActorType(key);
break;
case NAME_Nextpage:
reply->NextNode = CheckInt(key);
break;
case NAME_Closedialog:
closeDialog = CheckBool(key);
break;
case NAME_Special:
reply->ActionSpecial = CheckInt(key);
if (reply->ActionSpecial < 0 || reply->ActionSpecial > 255)
reply->ActionSpecial = 0;
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
reply->Args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
}
}
else
{
switch(key)
{
case NAME_Cost:
ParseCost(reply);
break;
default:
sc.UnGet();
Skip();
}
}
}
// Todo: Finalize
if (reply->ItemCheck.Size() > 0)
{
if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
}
reply->Reply = ncopystring(ReplyString);
reply->QuickYes = ncopystring(QuickYes);
if (reply->ItemCheck.Size() > 0 && reply->ItemCheck[0].Item != NULL)
{
reply->QuickNo = ncopystring(QuickNo);
}
else
{
reply->QuickNo = NULL;
}
reply->LogString = ncopystring(LogString);
if(!closeDialog) reply->NextNode *= -1;
return true;
}
//===========================================================================
//
// Parse an ifitem block
//
//===========================================================================
bool ParseIfItem(FStrifeDialogueNode *node)
{
FStrifeDialogueItemCheck check;
check.Item = NULL;
check.Amount = -1;
while (!sc.CheckToken('}'))
{
FName key = ParseKey();
switch(key)
{
case NAME_Item:
check.Item = CheckActorType(key);
break;
case NAME_Count:
// Not yet implemented in the engine. Todo later
check.Amount = CheckInt(key);
break;
}
}
node->ItemCheck.Push(check);
return true;
}
//===========================================================================
//
// Parse a page block
//
//===========================================================================
bool ParsePage()
{
FStrifeDialogueNode *node = new FStrifeDialogueNode;
FStrifeDialogueReply **replyptr = &node->Children;
memset(node, 0, sizeof(*node));
//node->ItemCheckCount[0] = node->ItemCheckCount[1] = node->ItemCheckCount[2] = -1;
node->ThisNodeNum = StrifeDialogues.Push(node);
FString SpeakerName;
FString Dialogue;
while (!sc.CheckToken('}'))
{
bool block = false;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Name:
SpeakerName = CheckString(key);
break;
case NAME_Panel:
node->Backdrop = TexMan.CheckForTexture (CheckString(key), FTexture::TEX_MiscPatch);
break;
case NAME_Voice:
{
FString soundname = (namespace_bits == St? "svox/" : "");
const char * name = CheckString(key);
if (name[0] != 0)
{
soundname += name;
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
}
}
break;
case NAME_Dialog:
Dialogue = CheckString(key);
break;
case NAME_Drop:
node->DropType = CheckActorType(key);
break;
case NAME_Link:
node->ItemCheckNode = CheckInt(key);
break;
}
}
else
{
switch(key)
{
case NAME_Ifitem:
if (!ParseIfItem(node)) return false;
break;
case NAME_Choice:
if (!ParseChoice(replyptr)) return false;
break;
default:
sc.UnGet();
Skip();
}
}
}
node->SpeakerName = ncopystring(SpeakerName);
node->Dialogue = ncopystring(Dialogue);
return true;
}
//===========================================================================
//
// Parse a conversation block
//
//===========================================================================
bool ParseConversation()
{
const PClass *type = NULL;
int dlgid = -1;
unsigned int startpos = StrifeDialogues.Size();
while (!sc.CheckToken('}'))
{
bool block = false;
FName key = ParseKey(true, &block);
if (!block)
{
switch(key)
{
case NAME_Actor:
type = CheckActorType(key);
if (namespace_bits == St)
{
dlgid = CheckInt(key);
}
break;
case NAME_Id:
if (namespace_bits == Zd)
{
dlgid = CheckInt(key);
}
break;
}
}
else
{
switch(key)
{
case NAME_Page:
if (!ParsePage()) return false;
break;
default:
sc.UnGet();
Skip();
}
}
}
if (type == NULL)
{
sc.ScriptMessage("No valid actor type defined in conversation.");
return false;
}
SetConversation(dlgid, type, startpos);
for(;startpos < StrifeDialogues.Size(); startpos++)
{
StrifeDialogues[startpos]->SpeakerType = type;
}
return true;
}
//===========================================================================
//
// Parse an USDF lump
//
//===========================================================================
public:
bool Parse(int lumpnum, FileReader *lump, int lumplen)
{
char *buffer = new char[lumplen];
lump->Read(buffer, lumplen);
sc.OpenMem(Wads.GetLumpFullName(lumpnum), buffer, lumplen);
delete [] buffer;
sc.SetCMode(true);
// Namespace must be the first field because everything else depends on it.
if (sc.CheckString("namespace"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
namespc = sc.String;
switch(namespc)
{
case NAME_ZDoom:
namespace_bits = Zd;
break;
case NAME_Strife:
namespace_bits = St;
break;
default:
sc.ScriptMessage("Unknown namespace %s. Ignoring dialogue lump.\n", sc.String);
return false;
}
sc.MustGetToken(';');
}
else
{
sc.ScriptMessage("Map does not define a namespace.\n");
return false;
}
while (sc.GetString())
{
if (sc.Compare("conversation"))
{
sc.MustGetToken('{');
if (!ParseConversation()) return false;
}
else if (sc.Compare("include"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_StringConst);
LoadScriptFile(sc.String, true);
sc.MustGetToken(';');
}
else
{
Skip();
}
}
return true;
}
};
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen)
{
USDFParser parse;
try
{
if (!parse.Parse(lumpnum, lump, lumplen))
{
// clean up the incomplete dialogue structures here
return false;
}
return true;
}
catch(CRecoverableError &err)
{
Printf("%s", err.GetMessage());
return false;
}
}

View file

@ -376,17 +376,17 @@ void player_t::SetLogNumber (int num)
data[length]=0;
SetLogText (data);
delete[] data;
// Print log text to console
AddToConsole(-1, TEXTCOLOR_GOLD);
AddToConsole(-1, LogText);
AddToConsole(-1, "\n");
}
}
void player_t::SetLogText (const char *text)
{
LogText = text;
// Print log text to console
AddToConsole(-1, TEXTCOLOR_GOLD);
AddToConsole(-1, LogText);
AddToConsole(-1, "\n");
}
int player_t::GetSpawnClass()

View file

@ -255,13 +255,11 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
convid=id2;
if (convid==-1) return;
}
if (convid<0 || convid>1000)
{
I_Error ("ConversationID must be in the range [0,1000]");
}
else StrifeTypes[convid] = info->Class;
bag.Info->ConversationID = convid;
if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
SetStrifeType(convid, info->Class);
}
//==========================================================================