- merge USDF branch into trunk.
- add USDF spexs. SVN r2561 (trunk)
This commit is contained in:
parent
6f82db47b8
commit
b452bec0ee
23 changed files with 1226 additions and 273 deletions
505
src/p_usdf.cpp
Normal file
505
src/p_usdf.cpp
Normal file
|
|
@ -0,0 +1,505 @@
|
|||
//
|
||||
// p_usdf.cpp
|
||||
//
|
||||
// USDF dialogue parser
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) 2010
|
||||
// Braden "Blzut3" Obrzut <admin@maniacsvault.net>
|
||||
// Christoph Oelckers
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the <organization> nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "r_data.h"
|
||||
#include "p_setup.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "p_conversation.h"
|
||||
#include "p_udmf.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
#define Zd 1
|
||||
#define St 2
|
||||
|
||||
class USDFParser : public UDMFParserBase
|
||||
{
|
||||
//===========================================================================
|
||||
//
|
||||
// Checks an actor type (different representation depending on manespace)
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
const PClass *CheckActorType(const char *key)
|
||||
{
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
return GetStrifeType(CheckInt(key));
|
||||
}
|
||||
else if (namespace_bits == Zd)
|
||||
{
|
||||
const PClass *cls = PClass::FindClass(CheckString(key));
|
||||
if (cls == NULL)
|
||||
{
|
||||
sc.ScriptMessage("Unknown actor class '%s'", key);
|
||||
return NULL;
|
||||
}
|
||||
if (!cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
|
||||
{
|
||||
sc.ScriptMessage("'%s' is not an actor type", key);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a cost block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseCost(FStrifeDialogueReply *response)
|
||||
{
|
||||
FStrifeDialogueItemCheck check;
|
||||
check.Item = NULL;
|
||||
check.Amount = -1;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
FName key = ParseKey();
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Item:
|
||||
check.Item = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Amount:
|
||||
check.Amount = CheckInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
response->ItemCheck.Push(check);
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a choice block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseChoice(FStrifeDialogueReply **&replyptr)
|
||||
{
|
||||
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
|
||||
memset(reply, 0, sizeof(*reply));
|
||||
|
||||
reply->Next = *replyptr;
|
||||
*replyptr = reply;
|
||||
replyptr = &reply->Next;
|
||||
|
||||
FString ReplyString;
|
||||
FString QuickYes;
|
||||
FString QuickNo;
|
||||
FString LogString;
|
||||
bool closeDialog = false;
|
||||
|
||||
|
||||
reply->NeedsGold = false;
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
int costs = 0;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Text:
|
||||
ReplyString = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Displaycost:
|
||||
reply->NeedsGold = CheckBool(key);
|
||||
break;
|
||||
|
||||
case NAME_Yesmessage:
|
||||
QuickYes = CheckString(key);
|
||||
//if (!QuickYes.Compare("_")) QuickYes = "";
|
||||
break;
|
||||
|
||||
case NAME_Nomessage:
|
||||
QuickNo = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Log:
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
const char *s = CheckString(key);
|
||||
if(strlen(s) < 4 || strnicmp(s, "LOG", 3) != 0)
|
||||
{
|
||||
sc.ScriptMessage("Log must be in the format of LOG# to compile, ignoring.");
|
||||
}
|
||||
else
|
||||
{
|
||||
reply->LogNumber = atoi(s + 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LogString = CheckString(key);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Giveitem:
|
||||
reply->GiveType = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Nextpage:
|
||||
reply->NextNode = CheckInt(key);
|
||||
break;
|
||||
|
||||
case NAME_Closedialog:
|
||||
closeDialog = CheckBool(key);
|
||||
break;
|
||||
|
||||
case NAME_Special:
|
||||
reply->ActionSpecial = CheckInt(key);
|
||||
if (reply->ActionSpecial < 0 || reply->ActionSpecial > 255)
|
||||
reply->ActionSpecial = 0;
|
||||
break;
|
||||
|
||||
case NAME_Arg0:
|
||||
case NAME_Arg1:
|
||||
case NAME_Arg2:
|
||||
case NAME_Arg3:
|
||||
case NAME_Arg4:
|
||||
reply->Args[int(key)-int(NAME_Arg0)] = CheckInt(key);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Cost:
|
||||
ParseCost(reply);
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Todo: Finalize
|
||||
if (reply->ItemCheck.Size() > 0)
|
||||
{
|
||||
if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
|
||||
if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
|
||||
}
|
||||
|
||||
reply->Reply = ncopystring(ReplyString);
|
||||
reply->QuickYes = ncopystring(QuickYes);
|
||||
if (reply->ItemCheck.Size() > 0 && reply->ItemCheck[0].Item != NULL)
|
||||
{
|
||||
reply->QuickNo = ncopystring(QuickNo);
|
||||
}
|
||||
else
|
||||
{
|
||||
reply->QuickNo = NULL;
|
||||
}
|
||||
reply->LogString = ncopystring(LogString);
|
||||
if(!closeDialog) reply->NextNode *= -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse an ifitem block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseIfItem(FStrifeDialogueNode *node)
|
||||
{
|
||||
FStrifeDialogueItemCheck check;
|
||||
check.Item = NULL;
|
||||
check.Amount = -1;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
FName key = ParseKey();
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Item:
|
||||
check.Item = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Count:
|
||||
// Not yet implemented in the engine. Todo later
|
||||
check.Amount = CheckInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
node->ItemCheck.Push(check);
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a page block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParsePage()
|
||||
{
|
||||
FStrifeDialogueNode *node = new FStrifeDialogueNode;
|
||||
FStrifeDialogueReply **replyptr = &node->Children;
|
||||
memset(node, 0, sizeof(*node));
|
||||
//node->ItemCheckCount[0] = node->ItemCheckCount[1] = node->ItemCheckCount[2] = -1;
|
||||
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
|
||||
FString SpeakerName;
|
||||
FString Dialogue;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Name:
|
||||
SpeakerName = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Panel:
|
||||
node->Backdrop = TexMan.CheckForTexture (CheckString(key), FTexture::TEX_MiscPatch);
|
||||
break;
|
||||
|
||||
case NAME_Voice:
|
||||
{
|
||||
FString soundname = (namespace_bits == St? "svox/" : "");
|
||||
const char * name = CheckString(key);
|
||||
if (name[0] != 0)
|
||||
{
|
||||
soundname += name;
|
||||
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Dialog:
|
||||
Dialogue = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Drop:
|
||||
node->DropType = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Link:
|
||||
node->ItemCheckNode = CheckInt(key);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Ifitem:
|
||||
if (!ParseIfItem(node)) return false;
|
||||
break;
|
||||
|
||||
case NAME_Choice:
|
||||
if (!ParseChoice(replyptr)) return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
node->SpeakerName = ncopystring(SpeakerName);
|
||||
node->Dialogue = ncopystring(Dialogue);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a conversation block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseConversation()
|
||||
{
|
||||
const PClass *type = NULL;
|
||||
int dlgid = -1;
|
||||
unsigned int startpos = StrifeDialogues.Size();
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Actor:
|
||||
type = CheckActorType(key);
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
dlgid = CheckInt(key);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Id:
|
||||
if (namespace_bits == Zd)
|
||||
{
|
||||
dlgid = CheckInt(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Page:
|
||||
if (!ParsePage()) return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (type == NULL)
|
||||
{
|
||||
sc.ScriptMessage("No valid actor type defined in conversation.");
|
||||
return false;
|
||||
}
|
||||
SetConversation(dlgid, type, startpos);
|
||||
for(;startpos < StrifeDialogues.Size(); startpos++)
|
||||
{
|
||||
StrifeDialogues[startpos]->SpeakerType = type;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse an USDF lump
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
public:
|
||||
bool Parse(int lumpnum, FileReader *lump, int lumplen)
|
||||
{
|
||||
char *buffer = new char[lumplen];
|
||||
lump->Read(buffer, lumplen);
|
||||
sc.OpenMem(Wads.GetLumpFullName(lumpnum), buffer, lumplen);
|
||||
delete [] buffer;
|
||||
sc.SetCMode(true);
|
||||
// Namespace must be the first field because everything else depends on it.
|
||||
if (sc.CheckString("namespace"))
|
||||
{
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
namespc = sc.String;
|
||||
switch(namespc)
|
||||
{
|
||||
case NAME_ZDoom:
|
||||
namespace_bits = Zd;
|
||||
break;
|
||||
case NAME_Strife:
|
||||
namespace_bits = St;
|
||||
break;
|
||||
default:
|
||||
sc.ScriptMessage("Unknown namespace %s. Ignoring dialogue lump.\n", sc.String);
|
||||
return false;
|
||||
}
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptMessage("Map does not define a namespace.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
while (sc.GetString())
|
||||
{
|
||||
if (sc.Compare("conversation"))
|
||||
{
|
||||
sc.MustGetToken('{');
|
||||
if (!ParseConversation()) return false;
|
||||
}
|
||||
else if (sc.Compare("include"))
|
||||
{
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
LoadScriptFile(sc.String, true);
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
else
|
||||
{
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen)
|
||||
{
|
||||
USDFParser parse;
|
||||
|
||||
try
|
||||
{
|
||||
if (!parse.Parse(lumpnum, lump, lumplen))
|
||||
{
|
||||
// clean up the incomplete dialogue structures here
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch(CRecoverableError &err)
|
||||
{
|
||||
Printf("%s", err.GetMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue