- adjust PolyTriangleDrawer to closer match what PolyRenderState receives as input
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10 changed files with 249 additions and 121 deletions
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@ -59,6 +59,11 @@ public:
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void SetVSync(bool vsync) override;
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void Draw2D() override;
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struct DeleteList
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{
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std::vector<std::vector<uint32_t>> Buffers;
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} FrameDeleteList;
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private:
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sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
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void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
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