- adjust PolyTriangleDrawer to closer match what PolyRenderState receives as input
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4fd4bfa092
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b453e15929
10 changed files with 249 additions and 121 deletions
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@ -31,6 +31,7 @@
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class DCanvas;
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class PolyDrawerCommand;
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class PolyVertexShader;
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class PolyTriangleDrawer
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{
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@ -39,16 +40,32 @@ public:
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static void ClearDepth(const DrawerCommandQueuePtr &queue, float value);
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static void ClearStencil(const DrawerCommandQueuePtr &queue, uint8_t value);
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static void SetViewport(const DrawerCommandQueuePtr &queue, int x, int y, int width, int height, DCanvas *canvas);
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static void SetVertexShader(const DrawerCommandQueuePtr &queue, PolyVertexShader *shader);
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static void SetCullCCW(const DrawerCommandQueuePtr &queue, bool ccw);
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static void SetTwoSided(const DrawerCommandQueuePtr &queue, bool twosided);
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static void SetWeaponScene(const DrawerCommandQueuePtr &queue, bool enable);
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static void SetModelVertexShader(const DrawerCommandQueuePtr &queue, int frame1, int frame2, float interpolationFactor);
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static void SetTransform(const DrawerCommandQueuePtr &queue, const Mat4f *objectToClip, const Mat4f *objectToWorld);
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static void DrawArray(const DrawerCommandQueuePtr &queue, const PolyDrawArgs &args, const void *vertices, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles);
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static void DrawElements(const DrawerCommandQueuePtr &queue, const PolyDrawArgs &args, const void *vertices, const unsigned int *elements, int count, PolyDrawMode mode = PolyDrawMode::Triangles);
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static void SetVertexBuffer(const DrawerCommandQueuePtr &queue, const void *vertices);
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static void SetIndexBuffer(const DrawerCommandQueuePtr &queue, const void *elements);
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static void PushConstants(const DrawerCommandQueuePtr &queue, const PolyDrawArgs &args);
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static void Draw(const DrawerCommandQueuePtr &queue, int index, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles);
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static void DrawIndexed(const DrawerCommandQueuePtr &queue, int index, int count, PolyDrawMode mode = PolyDrawMode::Triangles);
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static bool IsBgra();
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};
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class PolyVertexShader
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{
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public:
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virtual ShadedTriVertex Shade(PolyTriangleThreadData *thread, const PolyDrawArgs &drawargs, const void *vertices, int index) = 0;
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};
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class PolyTriVertexShader : public PolyVertexShader
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{
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public:
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ShadedTriVertex Shade(PolyTriangleThreadData *thread, const PolyDrawArgs &drawargs, const void *vertices, int index) override;
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};
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class PolyTriangleThreadData
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{
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public:
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@ -62,9 +79,13 @@ public:
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void SetTwoSided(bool value) { twosided = value; }
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void SetWeaponScene(bool value) { weaponScene = value; }
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void SetModelVertexShader(int frame1, int frame2, float interpolationFactor) { modelFrame1 = frame1; modelFrame2 = frame2; modelInterpolationFactor = interpolationFactor; }
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void SetVertexShader(PolyVertexShader *shader) { vertexShader = shader; }
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void SetVertexBuffer(const void *data) { vertices = data; }
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void SetIndexBuffer(const void *data) { elements = (const unsigned int *)data; }
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void DrawElements(const PolyDrawArgs &args, const void *vertices, const unsigned int *elements, int count, PolyDrawMode mode);
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void DrawArray(const PolyDrawArgs &args, const void *vertices, int vcount, PolyDrawMode mode);
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void PushConstants(const PolyDrawArgs &args);
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void DrawIndexed(int index, int count, PolyDrawMode mode);
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void Draw(int index, int vcount, PolyDrawMode mode);
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int32_t core;
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int32_t num_cores;
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@ -113,8 +134,12 @@ public:
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int viewport_y = 0;
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PolyDrawArgs drawargs;
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const void *vertices = nullptr;
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const unsigned int *elements = nullptr;
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private:
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ShadedTriVertex ShadeVertex(const PolyDrawArgs &drawargs, const void *vertices, int index);
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void DrawShadedTriangle(const ShadedTriVertex *vertices, bool ccw, TriDrawTriangleArgs *args);
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static bool IsDegenerate(const ShadedTriVertex *vertices);
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static bool IsFrontfacing(TriDrawTriangleArgs *args);
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@ -125,13 +150,18 @@ private:
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int viewport_height = 0;
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bool ccw = true;
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bool twosided = false;
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public:
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const Mat4f *objectToClip = nullptr;
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const Mat4f *objectToWorld = nullptr;
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private:
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int modelFrame1 = -1;
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int modelFrame2 = -1;
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float modelInterpolationFactor = 0.0f;
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PolyVertexShader *vertexShader = nullptr;
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enum { max_additional_vertices = 16 };
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friend class PolyTriVertexShader;
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};
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class PolyDrawerCommand : public DrawerCommand
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@ -139,6 +169,36 @@ class PolyDrawerCommand : public DrawerCommand
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public:
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};
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class PolySetVertexBufferCommand : public PolyDrawerCommand
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{
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public:
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PolySetVertexBufferCommand(const void *vertices);
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void Execute(DrawerThread *thread) override;
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private:
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const void *vertices;
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};
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class PolySetIndexBufferCommand : public PolyDrawerCommand
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{
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public:
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PolySetIndexBufferCommand(const void *indices);
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void Execute(DrawerThread *thread) override;
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private:
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const void *indices;
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};
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class PolySetVertexShaderCommand : public PolyDrawerCommand
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{
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public:
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PolySetVertexShaderCommand(PolyVertexShader *shader);
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void Execute(DrawerThread *thread) override;
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private:
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PolyVertexShader *shader;
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};
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class PolySetTransformCommand : public PolyDrawerCommand
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{
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public:
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@ -238,30 +298,39 @@ private:
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bool dest_bgra;
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};
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class DrawPolyTrianglesCommand : public PolyDrawerCommand
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class PolyPushConstantsCommand : public PolyDrawerCommand
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{
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public:
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DrawPolyTrianglesCommand(const PolyDrawArgs &args, const void *vertices, const unsigned int *elements, int count, PolyDrawMode mode);
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PolyPushConstantsCommand(const PolyDrawArgs &args);
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void Execute(DrawerThread *thread) override;
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private:
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PolyDrawArgs args;
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const void *vertices;
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const unsigned int *elements;
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int count;
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PolyDrawMode mode;
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};
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#if 0
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class DrawRectCommand : public PolyDrawerCommand
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class PolyDrawCommand : public PolyDrawerCommand
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{
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public:
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DrawRectCommand(const RectDrawArgs &args) : args(args) { }
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PolyDrawCommand(int index, int count, PolyDrawMode mode);
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void Execute(DrawerThread *thread) override;
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private:
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RectDrawArgs args;
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int index;
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int count;
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PolyDrawMode mode;
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};
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class PolyDrawIndexedCommand : public PolyDrawerCommand
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{
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public:
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PolyDrawIndexedCommand(int index, int count, PolyDrawMode mode);
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void Execute(DrawerThread *thread) override;
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private:
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int index;
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int count;
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PolyDrawMode mode;
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};
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#endif
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