- adjustments and fixes for alphatextures:

* Instead of using the red channel it now uses the grayscale value. While slower in a few situations, it is also more precise and makes the feature more useful.
* For paletted textures do not use the index as alpha anymore but the actual grayscaled color. This is again to make the feature more consistent and useful.
* To compensate for the above there is now a list of hashes for known alpha textures in patch format, so that they don't get broken.
* IMGZ is now considered a grayscale format. There's only two known textures that use IMGZ for something else than crosshairs and those are explicitly handled.
* several smaller fixes.
* the actual color conversion functions for paletted output are now consolidated in a small number of inlines so that future changes are easier to do.

Note: This hasn't been tested yet and will need further changes in the hardware rendering code. As it is it is not production-ready.
This commit is contained in:
Christoph Oelckers 2018-03-22 00:29:01 +01:00
commit b473838627
18 changed files with 220 additions and 104 deletions

View file

@ -997,7 +997,7 @@ void R_InitTranslationTables ()
{
IcePaletteRemap[i] = ColorMatcher.Pick (IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
}
FRemapTable *remap = translationtables[TRANSLATION_Standard][7];
FRemapTable *remap = translationtables[TRANSLATION_Standard][STD_Ice];
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (i = 1; i < 256; ++i)
@ -1010,9 +1010,9 @@ void R_InitTranslationTables ()
remap->Palette[i] = PalEntry(255, IcePalette[v][0], IcePalette[v][1], IcePalette[v][2]);
}
// The alphatexture translation. Since alphatextures use the red channel this is just a standard grayscale mapping.
// The alphatexture translation. This is just a standard index as gray mapping.
PushIdentityTable(TRANSLATION_Standard);
remap = translationtables[TRANSLATION_Standard][8];
remap = translationtables[TRANSLATION_Standard][STD_Gray];
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (i = 1; i < 256; i++)
@ -1020,6 +1020,23 @@ void R_InitTranslationTables ()
remap->Remap[i] = i;
remap->Palette[i] = PalEntry(255, i, i, i);
}
// Palette to grayscale ramp. For internal use only, because the remap does not map to the palette.
PushIdentityTable(TRANSLATION_Standard);
remap = translationtables[TRANSLATION_Standard][STD_Grayscale];
remap->Remap[0] = 0;
remap->Palette[0] = 0;
for (i = 1; i < 256; i++)
{
int r = GPalette.BaseColors[i].r;
int g = GPalette.BaseColors[i].g;
int b = GPalette.BaseColors[i].b;
int v = (r * 77 + g * 143 + b * 37) >> 8;
remap->Remap[i] = v;
remap->Palette[i] = PalEntry(255, v, v, v);
}
}
//----------------------------------------------------------------------------