- Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette.

SVN r4289 (trunk)
This commit is contained in:
Braden Obrzut 2013-05-26 04:56:52 +00:00
commit b493d8e823
4 changed files with 30 additions and 43 deletions

View file

@ -56,29 +56,13 @@ struct TexCreateInfo
};
BYTE FTexture::GrayMap[256];
BYTE FTexture::GrayMap4bit[16];
BYTE FTexture::GrayMap2bit[4];
BYTE FTexture::GrayMap1bit[2];
void FTexture::InitGrayMap()
{
for (int i = 0; i < 256; ++i)
{
GrayMap[i] = ColorMatcher.Pick (i, i, i);
if(i < 16)
{
const int i4 = i|(i<<4);
GrayMap4bit[i] = ColorMatcher.Pick (i4, i4, i4);
}
if(i < 4)
{
const int i2 = i|(i<<2)|(i<<4)|(i<<6);
GrayMap4bit[i] = ColorMatcher.Pick (i2, i2, i2);
}
}
GrayMap1bit[0] = ColorMatcher.Pick (0, 0, 0);
GrayMap1bit[1] = ColorMatcher.Pick (255, 255, 255);
}
FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);