- the final batch of easy level replacements.
What's left will require a bit more work...
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30 changed files with 226 additions and 212 deletions
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@ -3275,7 +3275,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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}
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InitRenderInfo(); // create hardware independent renderer resources for the level. This must be done BEFORE the PolyObj Spawn!!!
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P_ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
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Level->ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
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screen->mVertexData->CreateVBO(Level->sectors);
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for (auto &sec : Level->sectors)
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