- the final batch of easy level replacements.

What's left will require a bit more work...
This commit is contained in:
Christoph Oelckers 2019-01-27 21:59:19 +01:00
commit b4acb857ad
30 changed files with 226 additions and 212 deletions

View file

@ -3275,7 +3275,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
}
InitRenderInfo(); // create hardware independent renderer resources for the level. This must be done BEFORE the PolyObj Spawn!!!
P_ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
Level->ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
screen->mVertexData->CreateVBO(Level->sectors);
for (auto &sec : Level->sectors)