- the final batch of easy level replacements.
What's left will require a bit more work...
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parent
11c453a71f
commit
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30 changed files with 226 additions and 212 deletions
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@ -623,7 +623,7 @@ double FindHighestFloorPoint (const sector_t *sector, vertex_t **v)
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{
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if (v != NULL)
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{
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if (sector->Lines.Size() == 0) *v = &level.vertexes[0];
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if (sector->Lines.Size() == 0) *v = §or->Level->vertexes[0];
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else *v = sector->Lines[0]->v1;
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}
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return -sector->floorplane.fD();
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@ -663,7 +663,7 @@ double FindLowestCeilingPoint (const sector_t *sector, vertex_t **v)
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{
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if (v != nullptr)
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{
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if (sector->Lines.Size() == 0) *v = &level.vertexes[0];
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if (sector->Lines.Size() == 0) *v = §or->Level->vertexes[0];
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else *v = sector->Lines[0]->v1;
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}
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return sector->ceilingplane.fD();
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@ -1358,9 +1358,9 @@ bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) cons
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//
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//==========================================================================
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bool P_AlignFlat (int linenum, int side, int fc)
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bool FLevelLocals::AlignFlat (int linenum, int side, int fc)
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{
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line_t *line = &level.lines[linenum];
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line_t *line = &lines[linenum];
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sector_t *sec = side ? line->backsector : line->frontsector;
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if (!sec)
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@ -1388,7 +1388,7 @@ bool P_AlignFlat (int linenum, int side, int fc)
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//
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//==========================================================================
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void P_ReplaceTextures(const char *fromname, const char *toname, int flags)
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void FLevelLocals::ReplaceTextures(const char *fromname, const char *toname, int flags)
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{
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FTextureID picnum1, picnum2;
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@ -1400,7 +1400,7 @@ void P_ReplaceTextures(const char *fromname, const char *toname, int flags)
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picnum1 = TexMan.GetTextureID(fromname, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTextureID(toname, ETextureType::Wall, FTextureManager::TEXMAN_Overridable);
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for (auto &side : level.sides)
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for (auto &side : sides)
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{
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for (int j = 0; j<3; j++)
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{
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@ -1417,7 +1417,7 @@ void P_ReplaceTextures(const char *fromname, const char *toname, int flags)
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picnum1 = TexMan.GetTextureID(fromname, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
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picnum2 = TexMan.GetTextureID(toname, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
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for (auto &sec : level.sectors)
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for (auto &sec : sectors)
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{
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if (!(flags & NOT_FLOOR) && sec.GetTexture(sector_t::floor) == picnum1)
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sec.SetTexture(sector_t::floor, picnum2);
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@ -1440,9 +1440,9 @@ void subsector_t::BuildPolyBSP()
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assert((BSP == NULL || BSP->bDirty) && "BSP computed more than once");
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// Set up level information for the node builder.
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PolyNodeLevel.Sides = &level.sides[0];
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PolyNodeLevel.NumSides = level.sides.Size();
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PolyNodeLevel.Lines = &level.lines[0];
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PolyNodeLevel.Sides = §or->Level->sides[0];
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PolyNodeLevel.NumSides = sector->Level->sides.Size();
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PolyNodeLevel.Lines = §or->Level->lines[0];
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PolyNodeLevel.NumLines = numlines; // is this correct???
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// Feed segs to the nodebuilder and build the nodes.
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@ -1528,26 +1528,26 @@ int side_t::GetLightLevel (bool foggy, int baselight, bool is3dlight, int *pfake
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*pfakecontrast = 0;
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}
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if (!foggy || level.flags3 & LEVEL3_FORCEFAKECONTRAST) // Don't do relative lighting in foggy sectors
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if (!foggy || sector->Level->flags3 & LEVEL3_FORCEFAKECONTRAST) // Don't do relative lighting in foggy sectors
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{
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if (!(Flags & WALLF_NOFAKECONTRAST) && r_fakecontrast != 0)
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{
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DVector2 delta = linedef->Delta();
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int rel;
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if (((level.flags2 & LEVEL2_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_fakecontrast == 2) &&
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if (((sector->Level->flags2 & LEVEL2_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_fakecontrast == 2) &&
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delta.X != 0)
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{
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rel = xs_RoundToInt // OMG LEE KILLOUGH LIVES! :/
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(
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level.WallHorizLight
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sector->Level->WallHorizLight
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+ fabs(atan(delta.Y / delta.X) / 1.57079)
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* (level.WallVertLight - level.WallHorizLight)
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* (sector->Level->WallVertLight - sector->Level->WallHorizLight)
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);
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}
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else
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{
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rel = delta.X == 0 ? level.WallVertLight :
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delta.Y == 0 ? level.WallHorizLight : 0;
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rel = delta.X == 0 ? sector->Level->WallVertLight :
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delta.Y == 0 ? sector->Level->WallHorizLight : 0;
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}
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if (pfakecontrast != NULL)
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{
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