- the final batch of easy level replacements.
What's left will require a bit more work...
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30 changed files with 226 additions and 212 deletions
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@ -993,8 +993,8 @@ void P_CheckPlayerSprite(AActor *actor, int &spritenum, DVector2 &scale)
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CUSTOM_CVAR (Float, sv_aircontrol, 0.00390625f, CVAR_SERVERINFO|CVAR_NOSAVE)
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{
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level.aircontrol = self;
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G_AirControlChanged ();
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currentUILevel->aircontrol = self;
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currentUILevel->AirControlChanged ();
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}
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//==========================================================================
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