- the final batch of easy level replacements.

What's left will require a bit more work...
This commit is contained in:
Christoph Oelckers 2019-01-27 21:59:19 +01:00
commit b4acb857ad
30 changed files with 226 additions and 212 deletions

View file

@ -993,8 +993,8 @@ void P_CheckPlayerSprite(AActor *actor, int &spritenum, DVector2 &scale)
CUSTOM_CVAR (Float, sv_aircontrol, 0.00390625f, CVAR_SERVERINFO|CVAR_NOSAVE)
{
level.aircontrol = self;
G_AirControlChanged ();
currentUILevel->aircontrol = self;
currentUILevel->AirControlChanged ();
}
//==========================================================================