- the final batch of easy level replacements.

What's left will require a bit more work...
This commit is contained in:
Christoph Oelckers 2019-01-27 21:59:19 +01:00
commit b4acb857ad
30 changed files with 226 additions and 212 deletions

View file

@ -89,7 +89,7 @@ void FLightDefaults::ApplyProperties(FDynamicLight * light) const
{
float pulseTime = float(m_Param / TICRATE);
light->m_lastUpdate = level.maptime;
light->m_lastUpdate = light->Level->maptime;
if (m_swapped) light->m_cycler.SetParams(float(m_Args[LIGHT_SECONDARY_INTENSITY]), float(m_Args[LIGHT_INTENSITY]), pulseTime, oldtype == PulseLight);
else light->m_cycler.SetParams(float(m_Args[LIGHT_INTENSITY]), float(m_Args[LIGHT_SECONDARY_INTENSITY]), pulseTime, oldtype == PulseLight);
light->m_cycler.ShouldCycle(true);