- the final batch of easy level replacements.
What's left will require a bit more work...
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30 changed files with 226 additions and 212 deletions
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@ -919,7 +919,7 @@ void R_InitTranslationTables ()
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// Each player corpse has its own translation so they won't change
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// color if the player who created them changes theirs.
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for (i = 0; i < level.BODYQUESIZE; ++i)
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for (i = 0; i < FLevelLocals::BODYQUESIZE; ++i)
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{
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PushIdentityTable(TRANSLATION_PlayerCorpses);
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}
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