- fixed: Identification of Doom1 Freedoom IWAD did not work.
- fixed: UDMF did not initialize a sector's light colors. - fixed implementation of DF2_NOAUTOAIM flag. SVN r1356 (trunk)
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11 changed files with 57 additions and 70 deletions
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@ -1779,11 +1779,6 @@ bool P_CheckMove(AActor *thing, fixed_t x, fixed_t y)
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{
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FCheckPosition tm;
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fixed_t newz = thing->z;
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int side;
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int oldside;
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line_t* ld;
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sector_t* oldsec = thing->Sector; // [RH] for sector actions
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sector_t* newsec;
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if (!P_CheckPosition (thing, x, y, tm))
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{
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@ -2925,7 +2920,7 @@ fixed_t P_AimLineAttack (AActor *t1, angle_t angle, fixed_t distance, AActor **p
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// vrange of 0 degrees, because then toppitch and bottompitch will
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// be equal, and PTR_AimTraverse will never find anything to shoot at
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// if it crosses a line.
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vrange = clamp (t1->player->userinfo.aimdist, ANGLE_1/2, ANGLE_1*35);
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vrange = clamp (t1->player->userinfo.GetAimDist(), ANGLE_1/2, ANGLE_1*35);
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}
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}
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aim.toppitch = t1->pitch - vrange;
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