- be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
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@ -108,6 +108,7 @@ namespace GC
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size_t AllocBytes;
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size_t Threshold;
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size_t Estimate;
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size_t AllocCount;
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DObject *Gray;
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DObject *Root;
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DObject *SoftRoots;
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