- add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
```
class ZombieManNoFaceCamera : Zombieman replaces Zombieman
{
default
{
+BILLBOARDNOFACECAMERA;
}
}
```
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4 changed files with 10 additions and 3 deletions
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@ -379,6 +379,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF2, INVISIBLEINMIRRORS, AActor, renderflags2),
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DEFINE_FLAG(RF2, ONLYVISIBLEINMIRRORS, AActor, renderflags2),
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DEFINE_FLAG(RF2, BILLBOARDFACECAMERA, AActor, renderflags2),
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DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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