- add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true

```
class ZombieManNoFaceCamera : Zombieman replaces Zombieman
{
	default
	{
		+BILLBOARDNOFACECAMERA;
	}
}
```
This commit is contained in:
Rachael Alexanderson 2023-12-09 05:56:39 -05:00
commit b4d5c7d669
4 changed files with 10 additions and 3 deletions

View file

@ -379,6 +379,7 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF2, INVISIBLEINMIRRORS, AActor, renderflags2),
DEFINE_FLAG(RF2, ONLYVISIBLEINMIRRORS, AActor, renderflags2),
DEFINE_FLAG(RF2, BILLBOARDFACECAMERA, AActor, renderflags2),
DEFINE_FLAG(RF2, BILLBOARDNOFACECAMERA, AActor, renderflags2),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),