Little TakeInventory refactoring.
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed. I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
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10 changed files with 92 additions and 107 deletions
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@ -137,14 +137,9 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
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hxarmor->Slots[3] = 0;
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hxarmor->Slots[4] = spawntype->Meta.GetMetaFixed (APMETA_Hexenarmor0);
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}
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else if (item->ItemFlags & IF_KEEPDEPLETED)
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{
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// Set depletable armor to 0 (this includes BasicArmor).
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item->Amount = 0;
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}
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else
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{
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item->Destroy ();
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item->DepleteOrDestroy();
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}
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}
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item = next;
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