Little TakeInventory refactoring.
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed. I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
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10 changed files with 92 additions and 107 deletions
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@ -804,10 +804,7 @@ static int UseHealthItems(TArray<AInventory *> &Items, int &saveHealth)
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saveHealth -= maxhealth;
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if (--Items[index]->Amount == 0)
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{
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if (!(Items[index]->ItemFlags & IF_KEEPDEPLETED))
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{
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Items[index]->Destroy ();
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}
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Items[index]->DepleteOrDestroy ();
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Items.Delete(index);
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break;
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}
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