- removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers. As it turned out, they all differed in their feature support because they had always been updated independently by different people.
This commit is contained in:
parent
005e6871f9
commit
b529b1e3a7
20 changed files with 100 additions and 103 deletions
|
|
@ -33,7 +33,7 @@
|
|||
#include "v_palette.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||
#include "gl/dynlights/gl_dynlight.h"
|
||||
#include "a_dynlight.h"
|
||||
#include "swrenderer/segments/r_clipsegment.h"
|
||||
#include "swrenderer/segments/r_drawsegment.h"
|
||||
#include "swrenderer/scene/r_portal.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue