- removed several unneeded GL headers from the software renderer's sources.

- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
This commit is contained in:
Christoph Oelckers 2017-03-16 13:49:34 +01:00
commit b529b1e3a7
20 changed files with 100 additions and 103 deletions

View file

@ -56,7 +56,7 @@
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/r_renderthread.h"
#include "gl/dynlights/gl_dynlight.h"
#include "a_dynlight.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
EXTERN_CVAR(Bool, gl_light_sprites)