- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.

SVN r3897 (trunk)
This commit is contained in:
Braden Obrzut 2012-10-22 01:28:11 +00:00
commit b52c3238eb
6 changed files with 109 additions and 117 deletions

View file

@ -230,18 +230,18 @@ bool P_CheckForGLNodes()
static int firstglvertex;
static bool format5;
static bool LoadGLVertexes(FileReader * f, wadlump_t * lump)
static bool LoadGLVertexes(FileReader * lump)
{
BYTE *gldata;
int i;
firstglvertex = numvertexes;
int gllen=lump->Size;
int gllen=lump->GetLength();
gldata = new BYTE[gllen];
f->Seek(lump->FilePos, SEEK_SET);
f->Read(gldata, gllen);
lump->Seek(0, SEEK_SET);
lump->Read(gldata, gllen);
if (*(int *)gldata == gNd5)
{
@ -310,16 +310,16 @@ static inline int checkGLVertex3(int num)
//
//==========================================================================
static bool LoadGLSegs(FileReader * f, wadlump_t * lump)
static bool LoadGLSegs(FileReader * lump)
{
char *data;
int i;
line_t *ldef=NULL;
numsegs = lump->Size;
numsegs = lump->GetLength();
data= new char[numsegs];
f->Seek(lump->FilePos, SEEK_SET);
f->Read(data, lump->Size);
lump->Seek(0, SEEK_SET);
lump->Read(data, numsegs);
segs=NULL;
#ifdef _MSC_VER
@ -442,15 +442,15 @@ static bool LoadGLSegs(FileReader * f, wadlump_t * lump)
//
//==========================================================================
static bool LoadGLSubsectors(FileReader * f, wadlump_t * lump)
static bool LoadGLSubsectors(FileReader * lump)
{
char * datab;
int i;
numsubsectors = lump->Size;
numsubsectors = lump->GetLength();
datab = new char[numsubsectors];
f->Seek(lump->FilePos, SEEK_SET);
f->Read(datab, lump->Size);
lump->Seek(0, SEEK_SET);
lump->Read(datab, numsubsectors);
if (numsubsectors == 0)
{
@ -524,7 +524,7 @@ static bool LoadGLSubsectors(FileReader * f, wadlump_t * lump)
//
//==========================================================================
static bool LoadNodes (FileReader * f, wadlump_t * lump)
static bool LoadNodes (FileReader * lump)
{
const int NF_SUBSECTOR = 0x8000;
const int GL5_NF_SUBSECTOR = (1 << 31);
@ -538,15 +538,15 @@ static bool LoadNodes (FileReader * f, wadlump_t * lump)
if (!format5)
{
mapnode_t* mn, * basemn;
numnodes = lump->Size / sizeof(mapnode_t);
numnodes = lump->GetLength() / sizeof(mapnode_t);
if (numnodes == 0) return false;
nodes = new node_t[numnodes];
f->Seek(lump->FilePos, SEEK_SET);
lump->Seek(0, SEEK_SET);
basemn = mn = new mapnode_t[numnodes];
f->Read(mn, lump->Size);
lump->Read(mn, lump->GetLength());
used = (WORD *)alloca (sizeof(WORD)*numnodes);
memset (used, 0, sizeof(WORD)*numnodes);
@ -598,15 +598,15 @@ static bool LoadNodes (FileReader * f, wadlump_t * lump)
else
{
gl5_mapnode_t* mn, * basemn;
numnodes = lump->Size / sizeof(gl5_mapnode_t);
numnodes = lump->GetLength() / sizeof(gl5_mapnode_t);
if (numnodes == 0) return false;
nodes = new node_t[numnodes];
f->Seek(lump->FilePos, SEEK_SET);
lump->Seek(0, SEEK_SET);
basemn = mn = new gl5_mapnode_t[numnodes];
f->Read(mn, lump->Size);
lump->Read(mn, lump->GetLength());
used = (WORD *)alloca (sizeof(WORD)*numnodes);
memset (used, 0, sizeof(WORD)*numnodes);
@ -664,19 +664,19 @@ static bool LoadNodes (FileReader * f, wadlump_t * lump)
//
//==========================================================================
static bool DoLoadGLNodes(FileReader * f, wadlump_t * lumps)
static bool DoLoadGLNodes(FileReader ** lumps)
{
if (!LoadGLVertexes(f, &lumps[0]))
if (!LoadGLVertexes(lumps[0]))
{
return false;
}
if (!LoadGLSegs(f, &lumps[1]))
if (!LoadGLSegs(lumps[1]))
{
delete [] segs;
segs = NULL;
return false;
}
if (!LoadGLSubsectors(f, &lumps[2]))
if (!LoadGLSubsectors(lumps[2]))
{
delete [] subsectors;
subsectors = NULL;
@ -684,7 +684,7 @@ static bool DoLoadGLNodes(FileReader * f, wadlump_t * lumps)
segs = NULL;
return false;
}
if (!LoadNodes(f, &lumps[3]))
if (!LoadNodes(lumps[3]))
{
delete [] nodes;
nodes = NULL;
@ -851,7 +851,7 @@ static int FindGLNodesInFile(FileReader * f, const char * label)
bool P_LoadGLNodes(MapData * map)
{
if (map->MapLumps[ML_GLZNODES].Size != 0)
if (map->MapLumps[ML_GLZNODES].Reader && map->MapLumps[ML_GLZNODES].Reader->GetLength() != 0)
{
const int idcheck = MAKE_ID('Z','G','L','N');
const int idcheck2 = MAKE_ID('Z','G','L','2');
@ -894,13 +894,13 @@ bool P_LoadGLNodes(MapData * map)
if (!CheckCachedNodes(map))
{
wadlump_t gwalumps[4];
FileReader *gwalumps[4] = { NULL, NULL, NULL, NULL };
char path[256];
int li;
int lumpfile = Wads.GetLumpFile(map->lumpnum);
bool mapinwad = map->file == Wads.GetFileReader(lumpfile);
FileReader * fr = map->file;
FILE * f_gwa = NULL;
FResourceFile * f_gwa = NULL;
const char * name = Wads.GetWadFullName(lumpfile);
@ -913,10 +913,9 @@ bool P_LoadGLNodes(MapData * map)
// GL nodes are loaded with a WAD
for(int i=0;i<4;i++)
{
gwalumps[i].FilePos=Wads.GetLumpOffset(li+i+1);
gwalumps[i].Size=Wads.LumpLength(li+i+1);
gwalumps[i]=Wads.ReopenLumpNum(li+i+1);
}
return DoLoadGLNodes(fr, gwalumps);
return DoLoadGLNodes(gwalumps);
}
else
{
@ -928,10 +927,10 @@ bool P_LoadGLNodes(MapData * map)
strcpy(ext, ".gwa");
// Todo: Compare file dates
f_gwa = fopen(path, "rb");
f_gwa = FResourceFile::OpenResourceFile(path, NULL, true);
if (f_gwa==NULL) return false;
fr = new FileReader(f_gwa);
fr = f_gwa->GetReader();
strncpy(map->MapLumps[0].Name, Wads.GetLumpFullName(map->lumpnum), 8);
}
@ -946,23 +945,24 @@ bool P_LoadGLNodes(MapData * map)
result=true;
for(unsigned i=0; i<4;i++)
{
(*fr) >> gwalumps[i].FilePos;
(*fr) >> gwalumps[i].Size;
fr->Read(gwalumps[i].Name, 8);
if (strnicmp(gwalumps[i].Name, check[i], 8))
if (strnicmp(f_gwa->GetLump(i)->Name, check[i], 8))
{
result=false;
break;
}
else
gwalumps[i] = f_gwa->GetLump(i)->NewReader();
}
if (result) result = DoLoadGLNodes(fr, gwalumps);
if (result) result = DoLoadGLNodes(gwalumps);
}
if (f_gwa)
{
delete fr;
fclose(f_gwa);
delete f_gwa;
}
for(unsigned int i = 0;i < 4;++i)
delete gwalumps[i];
return result;
}
else return true;