- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
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df5d43badf
commit
b52c3238eb
6 changed files with 109 additions and 117 deletions
117
src/p_setup.cpp
117
src/p_setup.cpp
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@ -251,6 +251,7 @@ static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname,
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MapData *P_OpenMapData(const char * mapname)
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{
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MapData * map = new MapData;
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FileReader * wadReader = NULL;
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bool externalfile = !strnicmp(mapname, "file:", 5);
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if (externalfile)
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@ -261,8 +262,8 @@ MapData *P_OpenMapData(const char * mapname)
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delete map;
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return NULL;
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}
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map->file = new FileReader(mapname);
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map->CloseOnDestruct = true;
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map->resource = FResourceFile::OpenResourceFile(mapname, NULL, true);
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wadReader = map->resource->GetReader();
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}
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else
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{
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@ -284,18 +285,13 @@ MapData *P_OpenMapData(const char * mapname)
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int lumpfile = Wads.GetLumpFile(lump_name);
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int nextfile = Wads.GetLumpFile(lump_name+1);
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map->file = Wads.GetFileReader(lumpfile);
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map->CloseOnDestruct = false;
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map->lumpnum = lump_name;
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if (lumpfile != nextfile)
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{
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// The following lump is from a different file so whatever this is,
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// it is not a multi-lump Doom level so let's assume it is a Build map.
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map->MapLumps[0].FilePos = 0;
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map->MapLumps[0].Size = Wads.LumpLength(lump_name);
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map->file = Wads.ReopenLumpNum(lump_name);
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map->CloseOnDestruct = true;
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map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
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if (!P_IsBuildMap(map))
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{
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delete map;
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@ -306,15 +302,12 @@ MapData *P_OpenMapData(const char * mapname)
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// This case can only happen if the lump is inside a real WAD file.
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// As such any special handling for other types of lumps is skipped.
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map->MapLumps[0].FilePos = Wads.GetLumpOffset(lump_name);
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map->MapLumps[0].Size = Wads.LumpLength(lump_name);
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map->MapLumps[0].Reader = Wads.ReopenLumpNum(lump_name);
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map->Encrypted = Wads.IsEncryptedFile(lump_name);
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if (map->Encrypted)
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{ // If it's encrypted, then it's a Blood file, presumably a map.
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map->file = Wads.ReopenLumpNum(lump_name);
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map->CloseOnDestruct = true;
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map->MapLumps[0].FilePos = 0;
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map->MapLumps[0].Reader = map->file = Wads.ReopenLumpNum(lump_name);
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if (!P_IsBuildMap(map))
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{
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delete map;
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@ -332,22 +325,20 @@ MapData *P_OpenMapData(const char * mapname)
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// Since levels must be stored in WADs they can't really have full
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// names and for any valid level lump this always returns the short name.
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const char * lumpname = Wads.GetLumpFullName(lump_name + i);
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index = GetMapIndex(mapname, index, lumpname, i != 1 || map->MapLumps[0].Size == 0);
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index = GetMapIndex(mapname, index, lumpname, i != 1 || Wads.LumpLength(lump_name + i) == 0);
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if (index == ML_BEHAVIOR) map->HasBehavior = true;
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// The next lump is not part of this map anymore
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if (index < 0) break;
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map->MapLumps[index].FilePos = Wads.GetLumpOffset(lump_name + i);
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map->MapLumps[index].Size = Wads.LumpLength(lump_name + i);
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map->MapLumps[index].Reader = Wads.ReopenLumpNum(lump_name + i);
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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else
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{
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map->isText = true;
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map->MapLumps[1].FilePos = Wads.GetLumpOffset(lump_name + 1);
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map->MapLumps[1].Size = Wads.LumpLength(lump_name + 1);
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map->MapLumps[1].Reader = Wads.ReopenLumpNum(lump_name + 1);
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for(int i = 2;; i++)
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{
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const char * lumpname = Wads.GetLumpFullName(lump_name + i);
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@ -383,8 +374,7 @@ MapData *P_OpenMapData(const char * mapname)
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break;
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}
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else continue;
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map->MapLumps[index].FilePos = Wads.GetLumpOffset(lump_name + i);
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map->MapLumps[index].Size = Wads.LumpLength(lump_name + i);
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map->MapLumps[index].Reader = Wads.ReopenLumpNum(lump_name + i);
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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@ -402,42 +392,35 @@ MapData *P_OpenMapData(const char * mapname)
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return NULL;
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}
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map->lumpnum = lump_wad;
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map->file = Wads.ReopenLumpNum(lump_wad);
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map->CloseOnDestruct = true;
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map->resource = FResourceFile::OpenResourceFile(Wads.GetLumpFullName(lump_wad), Wads.ReopenLumpNum(lump_wad), true);
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wadReader = map->resource->GetReader();
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}
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}
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DWORD id;
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map->file->Read(&id, sizeof(id));
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// Although we're using the resource system, we still want to be sure we're
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// reading from a wad file.
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wadReader->Seek(0, SEEK_SET);
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wadReader->Read(&id, sizeof(id));
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if (id == IWAD_ID || id == PWAD_ID)
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{
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char maplabel[9]="";
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int index=0;
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DWORD dirofs, numentries;
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(*map->file) >> numentries >> dirofs;
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map->MapLumps[0].Reader = map->resource->GetLump(0)->NewReader();
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map->file->Seek(dirofs, SEEK_SET);
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(*map->file) >> map->MapLumps[0].FilePos >> map->MapLumps[0].Size;
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map->file->Read(map->MapLumps[0].Name, 8);
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for(DWORD i = 1; i < numentries; i++)
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for(DWORD i = 1; i < map->resource->LumpCount(); i++)
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{
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DWORD offset, size;
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char lumpname[8];
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const char* lumpname = map->resource->GetLump(i)->Name;
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(*map->file) >> offset >> size;
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map->file->Read(lumpname, 8);
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if (i == 1 && !strnicmp(lumpname, "TEXTMAP", 8))
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{
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map->isText = true;
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map->MapLumps[1].FilePos = offset;
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map->MapLumps[1].Size = size;
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for(int i = 2;; i++)
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{
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(*map->file) >> offset >> size;
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long v = map->file->Read(lumpname, 8);
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lumpname = map->resource->GetLump(i)->Name;
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long v = strlen(lumpname);
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if (v < 8)
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{
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I_Error("Invalid map definition for %s", mapname);
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@ -469,8 +452,7 @@ MapData *P_OpenMapData(const char * mapname)
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return map;
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}
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else continue;
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map->MapLumps[index].FilePos = offset;
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map->MapLumps[index].Size = size;
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map->MapLumps[index].Reader = map->resource->GetLump(i)->NewReader();
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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@ -489,15 +471,14 @@ MapData *P_OpenMapData(const char * mapname)
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maplabel[8]=0;
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}
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map->MapLumps[index].FilePos = offset;
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map->MapLumps[index].Size = size;
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map->MapLumps[index].Reader = map->resource->GetLump(i)->NewReader();
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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else
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{
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// This is a Build map and not subject to WAD consistency checks.
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map->MapLumps[0].Size = map->file->GetLength();
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//map->MapLumps[0].Size = wadReader->GetLength();
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if (!P_IsBuildMap(map))
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{
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delete map;
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@ -532,29 +513,29 @@ void MapData::GetChecksum(BYTE cksum[16])
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{
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if (isText)
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{
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file->Seek(MapLumps[ML_TEXTMAP].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_TEXTMAP].Size);
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Seek(ML_TEXTMAP);
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md5.Update(file, Size(ML_TEXTMAP));
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}
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else
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{
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if (MapLumps[ML_LABEL].Size != 0)
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if (Size(ML_LABEL) != 0)
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{
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file->Seek(MapLumps[ML_LABEL].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_LABEL].Size);
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Seek(ML_LABEL);
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md5.Update(file, Size(ML_LABEL));
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}
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file->Seek(MapLumps[ML_THINGS].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_THINGS].Size);
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file->Seek(MapLumps[ML_LINEDEFS].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_LINEDEFS].Size);
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file->Seek(MapLumps[ML_SIDEDEFS].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_SIDEDEFS].Size);
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file->Seek(MapLumps[ML_SECTORS].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_SECTORS].Size);
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Seek(ML_THINGS);
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md5.Update(file, Size(ML_THINGS));
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Seek(ML_LINEDEFS);
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md5.Update(file, Size(ML_LINEDEFS));
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Seek(ML_SIDEDEFS);
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md5.Update(file, Size(ML_SIDEDEFS));
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Seek(ML_SECTORS);
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md5.Update(file, Size(ML_SECTORS));
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}
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if (HasBehavior)
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{
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file->Seek(MapLumps[ML_BEHAVIOR].FilePos, SEEK_SET);
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md5.Update(file, MapLumps[ML_BEHAVIOR].Size);
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Seek(ML_BEHAVIOR);
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md5.Update(file, Size(ML_BEHAVIOR));
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}
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}
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md5.Final(cksum);
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@ -834,7 +815,7 @@ void P_LoadVertexes (MapData * map)
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// Determine number of vertices:
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// total lump length / vertex record length.
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numvertexes = map->MapLumps[ML_VERTEXES].Size / sizeof(mapvertex_t);
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numvertexes = map->Size(ML_VERTEXES) / sizeof(mapvertex_t);
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numvertexdatas = 0;
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if (numvertexes == 0)
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@ -1199,7 +1180,7 @@ void P_LoadSegs (MapData * map)
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int dis; // phares 10/4/98
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int dx,dy; // phares 10/4/98
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int vnum1,vnum2; // phares 10/4/98
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int lumplen = map->MapLumps[ML_SEGS].Size;
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int lumplen = map->Size(ML_SEGS);
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memset (vertchanged,0,numvertexes); // phares 10/4/98
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@ -1382,7 +1363,7 @@ void P_LoadSubsectors (MapData * map)
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int i;
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DWORD maxseg = map->Size(ML_SEGS) / sizeof(segtype);
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numsubsectors = map->MapLumps[ML_SSECTORS].Size / sizeof(subsectortype);
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numsubsectors = map->Size(ML_SSECTORS) / sizeof(subsectortype);
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if (numsubsectors == 0 || maxseg == 0 )
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{
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@ -1746,7 +1727,7 @@ void P_LoadThings (MapData * map)
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void P_LoadThings2 (MapData * map)
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{
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int lumplen = map->MapLumps[ML_THINGS].Size;
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int lumplen = map->Size(ML_THINGS);
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int numthings = lumplen / sizeof(mapthinghexen_t);
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char *mtp;
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@ -3561,13 +3542,13 @@ void P_SetupLevel (char *lumpname, int position)
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// [RH] Support loading Build maps (because I felt like it. :-)
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buildmap = false;
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if (map->MapLumps[0].Size > 0)
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if (map->Size(0) > 0)
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{
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BYTE *mapdata = new BYTE[map->MapLumps[0].Size];
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BYTE *mapdata = new BYTE[map->Size(0)];
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map->Seek(0);
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map->file->Read(mapdata, map->MapLumps[0].Size);
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map->file->Read(mapdata, map->Size(0));
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times[0].Clock();
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buildmap = P_LoadBuildMap (mapdata, map->MapLumps[0].Size, &buildthings, &numbuildthings);
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buildmap = P_LoadBuildMap (mapdata, map->Size(0), &buildthings, &numbuildthings);
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times[0].Unclock();
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delete[] mapdata;
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}
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@ -3704,14 +3685,14 @@ void P_SetupLevel (char *lumpname, int position)
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FWadLump test;
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DWORD id = MAKE_ID('X','x','X','x'), idcheck = 0, idcheck2 = 0, idcheck3 = 0, idcheck4 = 0;
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if (map->MapLumps[ML_ZNODES].Size != 0)
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if (map->Size(ML_ZNODES) != 0)
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{
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// Test normal nodes first
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map->Seek(ML_ZNODES);
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idcheck = MAKE_ID('Z','N','O','D');
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idcheck2 = MAKE_ID('X','N','O','D');
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}
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else if (map->MapLumps[ML_GLZNODES].Size != 0)
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else if (map->Size(ML_GLZNODES) != 0)
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{
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map->Seek(ML_GLZNODES);
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idcheck = MAKE_ID('Z','G','L','N');
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