- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.

SVN r3897 (trunk)
This commit is contained in:
Braden Obrzut 2012-10-22 01:28:11 +00:00
commit b52c3238eb
6 changed files with 109 additions and 117 deletions

View file

@ -45,6 +45,7 @@
#include "p_udmf.h"
#include "r_state.h"
#include "r_data/colormaps.h"
#include "w_wad.h"
//===========================================================================
//