- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
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6 changed files with 109 additions and 117 deletions
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@ -41,6 +41,7 @@
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#include "doomerrors.h"
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#include "cmdlib.h"
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#include "actor.h"
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#include "w_wad.h"
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#define Zd 1
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#define St 2
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