- Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the Build/Blood stuff first, it would have been.) SVN r2223 (trunk)
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6 changed files with 84 additions and 17 deletions
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@ -967,6 +967,24 @@ int FWadCollection::GetLumpNamespace (int lump) const
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return LumpInfo[lump].lump->Namespace;
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}
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//==========================================================================
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//
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// FWadCollection :: GetLumpIndexNum
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//
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// Returns the index number for this lump. This is *not* the lump's position
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// in the lump directory, but rather a special value that RFF can associate
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// with files. Other archive types will return 0, since they don't have it.
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//
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//==========================================================================
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int FWadCollection::GetLumpIndexNum(int lump) const
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{
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if ((size_t)lump >= NumLumps)
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return 0;
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else
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return LumpInfo[lump].lump->GetIndexNum();
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}
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//==========================================================================
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//
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// W_GetLumpFile
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