- Fixed: Monsters should not check the inventory for damage absorbtion when
they have the MF5_NODAMAGE flag set. - Added patch for saving automap zoom. SVN r1587 (trunk)
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5 changed files with 8 additions and 3 deletions
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@ -2897,7 +2897,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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case ACSF_GetChar:
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{
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const char *p = FBehavior::StaticLookupString(args[0]);
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if (p != NULL && args[1] >= 0 && args[1] < strlen(p))
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if (p != NULL && args[1] >= 0 && args[1] < int(strlen(p)))
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{
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return p[args[1]];
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}
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