- moved R_AlignFlat out of renderer into main game code (r_ to p_.)

SVN r3249 (trunk)
This commit is contained in:
Christoph Oelckers 2011-07-05 13:33:02 +00:00
commit b57a39dd86
9 changed files with 39 additions and 352 deletions

View file

@ -655,11 +655,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
int sidenum = int(intptr_t(lines[linenum].sidedef[1]));
if (bsec->floorstat & 64)
{ // floor is aligned to first wall
R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
}
if (bsec->ceilingstat & 64)
{ // ceiling is aligned to first wall
R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
}
}
for (i = 0; i < numlines; i++)