- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
SVN r3249 (trunk)
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9 changed files with 39 additions and 352 deletions
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@ -655,11 +655,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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int sidenum = int(intptr_t(lines[linenum].sidedef[1]));
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if (bsec->floorstat & 64)
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{ // floor is aligned to first wall
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R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
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P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
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}
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if (bsec->ceilingstat & 64)
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{ // ceiling is aligned to first wall
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R_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
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P_AlignFlat (linenum, sidenum == bsec->wallptr, 0);
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}
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}
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for (i = 0; i < numlines; i++)
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