- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by

monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
  even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.


SVN r404 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-06 10:38:47 +00:00
commit b599eda17d
44 changed files with 319 additions and 254 deletions

View file

@ -744,17 +744,9 @@ static void ParseInsideDecoration (FActorInfo *info, AActor *defaults,
{
defaults->DamageType = NAME_None;
}
else if (SC_Compare ("Ice"))
{
defaults->DamageType = NAME_Ice;
}
else if (SC_Compare ("Fire"))
{
defaults->DamageType = NAME_Fire;
}
else
{
SC_ScriptError ("Unknown damage type \"%s\"", sc_String);
defaults->DamageType = sc_String;
}
}
else if (def == DEF_Projectile && SC_Compare ("Speed"))