- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
monsters - Added velocity multiplicators to A_SpawnDebris. - Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items. - Fixed: DECORATE jump commands must set the call state's result to 0 even when they have to return prematurely. - Added obituaries for Strife's and Hexen's monsters. - Converted Strife's Bishop to DECORATE. - Added momx, momy and momz variables to the DECORATE expression evaluator. SVN r404 (trunk)
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44 changed files with 319 additions and 254 deletions
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@ -744,17 +744,9 @@ static void ParseInsideDecoration (FActorInfo *info, AActor *defaults,
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{
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defaults->DamageType = NAME_None;
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}
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else if (SC_Compare ("Ice"))
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{
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defaults->DamageType = NAME_Ice;
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}
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else if (SC_Compare ("Fire"))
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{
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defaults->DamageType = NAME_Fire;
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}
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else
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{
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SC_ScriptError ("Unknown damage type \"%s\"", sc_String);
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defaults->DamageType = sc_String;
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}
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}
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else if (def == DEF_Projectile && SC_Compare ("Speed"))
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