- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
monsters - Added velocity multiplicators to A_SpawnDebris. - Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items. - Fixed: DECORATE jump commands must set the call state's result to 0 even when they have to return prematurely. - Added obituaries for Strife's and Hexen's monsters. - Converted Strife's Bishop to DECORATE. - Added momx, momy and momz variables to the DECORATE expression evaluator. SVN r404 (trunk)
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@ -102,6 +102,7 @@ IMPLEMENT_ACTOR (AProgrammer, Strife, 71, 0)
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PROP_PainSound ("programmer/pain")
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PROP_DeathSound ("programmer/death")
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PROP_ActiveSound ("programmer/active")
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PROP_Obituary ("$OB_PROGRAMMER")
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END_DEFAULTS
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//============================================================================
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