- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by

monsters
- Added velocity multiplicators to A_SpawnDebris.
- Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items.
- Fixed: DECORATE jump commands must set the call state's result to 0
  even when they have to return prematurely.
- Added obituaries for Strife's and Hexen's monsters.
- Converted Strife's Bishop to DECORATE.
- Added momx, momy and momz variables to the DECORATE expression evaluator.


SVN r404 (trunk)
This commit is contained in:
Christoph Oelckers 2006-12-06 10:38:47 +00:00
commit b599eda17d
44 changed files with 319 additions and 254 deletions

View file

@ -102,6 +102,7 @@ IMPLEMENT_ACTOR (AProgrammer, Strife, 71, 0)
PROP_PainSound ("programmer/pain")
PROP_DeathSound ("programmer/death")
PROP_ActiveSound ("programmer/active")
PROP_Obituary ("$OB_PROGRAMMER")
END_DEFAULTS
//============================================================================