- Move player prediction calls into D_Display().

SVN r3636 (trunk)
This commit is contained in:
Randy Heit 2012-05-10 03:48:36 +00:00
commit b5a731f3a6
3 changed files with 3 additions and 6 deletions

View file

@ -34,7 +34,6 @@
#include "doomstat.h"
#include "m_random.h"
#include "m_bbox.h"
#include "p_local.h"
#include "r_local.h"
#include "r_plane.h"
#include "r_bsp.h"
@ -861,7 +860,6 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
}
WallMirrors.Clear ();
interpolator.RestoreInterpolations ();
P_UnPredictPlayer();
R_SetupBuffer ();
// If we don't want shadered colormaps, NULL it now so that the