- Move player prediction calls into D_Display().
SVN r3636 (trunk)
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3 changed files with 3 additions and 6 deletions
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@ -34,7 +34,6 @@
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#include "doomstat.h"
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#include "m_random.h"
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#include "m_bbox.h"
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#include "p_local.h"
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#include "r_local.h"
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#include "r_plane.h"
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#include "r_bsp.h"
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@ -861,7 +860,6 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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}
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WallMirrors.Clear ();
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interpolator.RestoreInterpolations ();
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P_UnPredictPlayer();
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R_SetupBuffer ();
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// If we don't want shadered colormaps, NULL it now so that the
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