- Move player prediction calls into D_Display().
SVN r3636 (trunk)
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eb03d8e77e
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3 changed files with 3 additions and 6 deletions
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@ -744,10 +744,6 @@ void R_SetupFrame (AActor *actor)
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{
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camera = player->camera = player->mo;
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}
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if (camera == actor)
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{
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P_PredictPlayer (player);
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}
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}
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else
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{
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