- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.

Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
This commit is contained in:
Christoph Oelckers 2018-11-25 08:17:37 +01:00
commit b5c4ab8c47
18 changed files with 95 additions and 76 deletions

View file

@ -175,7 +175,7 @@ void ST_LoadCrosshair(bool alwaysload)
players[consoleplayer].camera->player != NULL &&
players[consoleplayer].camera->player->ReadyWeapon != NULL)
{
num = players[consoleplayer].camera->player->ReadyWeapon->Crosshair;
num = players[consoleplayer].camera->player->ReadyWeapon->IntVar(NAME_Crosshair);
}
if (num == 0)
{