- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
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18 changed files with 95 additions and 76 deletions
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@ -175,7 +175,7 @@ void ST_LoadCrosshair(bool alwaysload)
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players[consoleplayer].camera->player != NULL &&
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players[consoleplayer].camera->player->ReadyWeapon != NULL)
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{
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num = players[consoleplayer].camera->player->ReadyWeapon->Crosshair;
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num = players[consoleplayer].camera->player->ReadyWeapon->IntVar(NAME_Crosshair);
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}
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if (num == 0)
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{
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