- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.

Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
This commit is contained in:
Christoph Oelckers 2018-11-25 08:17:37 +01:00
commit b5c4ab8c47
18 changed files with 95 additions and 76 deletions

View file

@ -965,7 +965,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (item->GetClass()->TypeName == NAME_FlameThrower)
{
// The flame thrower gives less ammo when given in a dialog
static_cast<AWeapon*>(item)->AmmoGive1 = 40;
item->IntVar(NAME_AmmoGive1) = 40;
}
item->flags |= MF_DROPPED;
if (!item->CallTryPickup(player->mo))