- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.

Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
This commit is contained in:
Christoph Oelckers 2018-11-25 08:17:37 +01:00
commit b5c4ab8c47
18 changed files with 95 additions and 76 deletions

View file

@ -1029,7 +1029,7 @@ void P_NewChaseDir(AActor * actor)
{
// melee range of player weapon is a parameter of the action function and cannot be checked here.
// Add a new weapon property?
ismeleeattacker = ((target->player->ReadyWeapon->WeaponFlags & WIF_MELEEWEAPON) && dist < 192);
ismeleeattacker = ((target->player->ReadyWeapon->IntVar(NAME_WeaponFlags) & WIF_MELEEWEAPON) && dist < 192);
}
if (ismeleeattacker)
{