- removed all direct access to AWeapon's members to prepare moving this class fully to the script side.
Disregarding UI-side and setup-related calls there's unfortunately still 6 places in the native game code which require direct access.
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18 changed files with 95 additions and 76 deletions
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@ -1150,16 +1150,16 @@ float DPSprite::GetYAdjust(bool fullscreen)
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AWeapon *weapon = dyn_cast<AWeapon>(GetCaller());
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if (weapon != nullptr)
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{
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float fYAd = weapon->YAdjust;
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auto fYAd = weapon->FloatVar(NAME_YAdjust);
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if (fYAd != 0)
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{
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if (fullscreen)
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{
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return fYAd;
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return (float)fYAd;
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}
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else
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{
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return (float)StatusBar->GetDisplacement() * fYAd;
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return (float)(StatusBar->GetDisplacement() * fYAd);
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}
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}
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}
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