Merge branch 'master' into gonesolong
Conflicts: src/CMakeLists.txt src/b_think.cpp src/g_doom/a_doomweaps.cpp src/g_hexen/a_clericstaff.cpp src/g_hexen/a_fighterplayer.cpp src/namedef.h src/p_enemy.cpp src/p_local.h src/p_mobj.cpp src/p_teleport.cpp src/sc_man_tokens.h src/thingdef/thingdef_codeptr.cpp src/thingdef/thingdef_function.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/actor.txt wadsrc/static/actors/constants.txt wadsrc/static/actors/shared/inventory.txt - Added register reuse to VMFunctionBuilder for FxPick's code emitter. - Note to self: Need to reimplement IsPointerEqual and CheckClass, which were added to thingdef_function.cpp over the past year, as this file no longer exists in this branch.
This commit is contained in:
commit
b5e4153c78
182 changed files with 23025 additions and 8730 deletions
121
src/g_game.cpp
121
src/g_game.cpp
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@ -76,6 +76,7 @@
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#include "d_net.h"
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#include "d_event.h"
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#include "p_acs.h"
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#include "p_effect.h"
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#include "m_joy.h"
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#include "farchive.h"
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#include "r_renderer.h"
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@ -115,6 +116,7 @@ CVAR (Bool, chasedemo, false, 0);
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CVAR (Bool, storesavepic, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, longsavemessages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (String, save_dir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (Bool, cl_waitforsave, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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EXTERN_CVAR (Float, con_midtime);
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//==========================================================================
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@ -140,6 +142,7 @@ gameaction_t gameaction;
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gamestate_t gamestate = GS_STARTUP;
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int paused;
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bool pauseext;
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bool sendpause; // send a pause event next tic
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bool sendsave; // send a save event next tic
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bool sendturn180; // [RH] send a 180 degree turn next tic
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@ -161,6 +164,8 @@ int consoleplayer; // player taking events
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int gametic;
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CVAR(Bool, demo_compress, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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FString newdemoname;
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FString newdemomap;
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FString demoname;
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bool demorecording;
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bool demoplayback;
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@ -877,7 +882,7 @@ static void ChangeSpy (int changespy)
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pnum &= MAXPLAYERS-1;
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if (playeringame[pnum] &&
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(!checkTeam || players[pnum].mo->IsTeammate (players[consoleplayer].mo) ||
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(bot_allowspy && players[pnum].isbot)))
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(bot_allowspy && players[pnum].Bot != NULL)))
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{
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break;
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}
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@ -1016,10 +1021,16 @@ void G_Ticker ()
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// do player reborns if needed
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] &&
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(players[i].playerstate == PST_REBORN || players[i].playerstate == PST_ENTER))
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if (playeringame[i])
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{
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G_DoReborn (i, false);
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if ((players[i].playerstate == PST_GONE))
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{
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G_DoPlayerPop(i);
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}
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if ((players[i].playerstate == PST_REBORN || players[i].playerstate == PST_ENTER))
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{
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G_DoReborn(i, false);
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}
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}
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}
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@ -1044,6 +1055,10 @@ void G_Ticker ()
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case ga_loadlevel:
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G_DoLoadLevel (-1, false);
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break;
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case ga_recordgame:
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G_CheckDemoStatus();
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G_RecordDemo(newdemoname);
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G_BeginRecording(newdemomap);
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case ga_newgame2: // Silence GCC (see above)
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case ga_newgame:
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G_DoNewGame ();
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@ -1117,6 +1132,9 @@ void G_Ticker ()
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// check, not just the player's x position like BOOM.
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DWORD rngsum = FRandom::StaticSumSeeds ();
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//Added by MC: For some of that bot stuff. The main bot function.
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bglobal.Main ();
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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@ -1136,13 +1154,13 @@ void G_Ticker ()
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// If the user alt-tabbed away, paused gets set to -1. In this case,
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// we do not want to read more demo commands until paused is no
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// longer negative.
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if (demoplayback && paused >= 0)
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if (demoplayback)
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{
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G_ReadDemoTiccmd (cmd, i);
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}
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else
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{
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memcpy (cmd, newcmd, sizeof(ticcmd_t));
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memcpy(cmd, newcmd, sizeof(ticcmd_t));
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}
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// check for turbo cheats
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@ -1152,7 +1170,7 @@ void G_Ticker ()
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Printf ("%s is turbo!\n", players[i].userinfo.GetName());
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}
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if (netgame && !players[i].isbot && !demoplayback && (gametic%ticdup) == 0)
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if (netgame && players[i].Bot == NULL && !demoplayback && (gametic%ticdup) == 0)
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{
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//players[i].inconsistant = 0;
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if (gametic > BACKUPTICS*ticdup && consistancy[i][buf] != cmd->consistancy)
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@ -1334,10 +1352,10 @@ void G_PlayerReborn (int player)
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int chasecam;
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BYTE currclass;
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userinfo_t userinfo; // [RH] Save userinfo
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botskill_t b_skill; //Added by MC:
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APlayerPawn *actor;
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PClassPlayerPawn *cls;
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FString log;
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DBot *Bot; //Added by MC:
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p = &players[player];
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@ -1347,18 +1365,19 @@ void G_PlayerReborn (int player)
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itemcount = p->itemcount;
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secretcount = p->secretcount;
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currclass = p->CurrentPlayerClass;
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b_skill = p->skill; //Added by MC:
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userinfo.TransferFrom(p->userinfo);
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actor = p->mo;
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cls = p->cls;
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log = p->LogText;
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chasecam = p->cheats & CF_CHASECAM;
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Bot = p->Bot; //Added by MC:
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// Reset player structure to its defaults
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p->~player_t();
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::new(p) player_t;
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memcpy (p->frags, frags, sizeof(p->frags));
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p->health = actor->health;
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p->fragcount = fragcount;
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p->killcount = killcount;
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p->itemcount = itemcount;
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@ -1369,8 +1388,7 @@ void G_PlayerReborn (int player)
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p->cls = cls;
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p->LogText = log;
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p->cheats |= chasecam;
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p->skill = b_skill; //Added by MC:
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p->Bot = Bot; //Added by MC:
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p->oldbuttons = ~0, p->attackdown = true; p->usedown = true; // don't do anything immediately
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p->original_oldbuttons = ~0;
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@ -1378,15 +1396,19 @@ void G_PlayerReborn (int player)
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if (gamestate != GS_TITLELEVEL)
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{
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// [GRB] Give inventory specified in DECORATE
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actor->GiveDefaultInventory ();
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p->ReadyWeapon = p->PendingWeapon;
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}
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//Added by MC: Init bot structure.
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if (bglobal.botingame[player])
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bglobal.CleanBotstuff (p);
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else
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p->isbot = false;
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//Added by MC: Init bot structure.
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if (p->Bot != NULL)
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{
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botskill_t skill = p->Bot->skill;
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p->Bot->Clear ();
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p->Bot->player = p;
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p->Bot->skill = skill;
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}
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}
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//
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@ -1661,6 +1683,56 @@ void G_DoReborn (int playernum, bool freshbot)
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}
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}
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//
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// G_DoReborn
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//
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void G_DoPlayerPop(int playernum)
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{
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playeringame[playernum] = false;
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if (deathmatch)
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{
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Printf("%s left the game with %d frags\n",
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players[playernum].userinfo.GetName(),
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players[playernum].fragcount);
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}
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else
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{
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Printf("%s left the game\n", players[playernum].userinfo.GetName());
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}
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// [RH] Revert each player to their own view if spying through the player who left
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for (int ii = 0; ii < MAXPLAYERS; ++ii)
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{
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if (playeringame[ii] && players[ii].camera == players[playernum].mo)
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{
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players[ii].camera = players[ii].mo;
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if (ii == consoleplayer && StatusBar != NULL)
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{
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StatusBar->AttachToPlayer(&players[ii]);
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}
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}
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}
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// [RH] Make the player disappear
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FBehavior::StaticStopMyScripts(players[playernum].mo);
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if (players[playernum].mo != NULL)
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{
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P_DisconnectEffect(players[playernum].mo);
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players[playernum].mo->player = NULL;
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players[playernum].mo->Destroy();
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if (!(players[playernum].mo->ObjectFlags & OF_EuthanizeMe))
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{ // We just destroyed a morphed player, so now the original player
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// has taken their place. Destroy that one too.
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players[playernum].mo->Destroy();
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}
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players[playernum].mo = NULL;
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players[playernum].camera = NULL;
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}
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// [RH] Let the scripts know the player left
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FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum);
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}
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void G_ScreenShot (char *filename)
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{
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shotfile = filename;
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@ -2079,6 +2151,9 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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filename = G_BuildSaveName ("demosave.zds", -1);
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}
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if (cl_waitforsave)
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I_FreezeTime(true);
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insave = true;
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G_SnapshotLevel ();
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@ -2088,6 +2163,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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{
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Printf ("Could not create savegame '%s'\n", filename.GetChars());
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insave = false;
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I_FreezeTime(false);
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return;
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}
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@ -2164,6 +2240,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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}
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insave = false;
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I_FreezeTime(false);
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}
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@ -2376,6 +2453,16 @@ void G_DeferedPlayDemo (const char *name)
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CCMD (playdemo)
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{
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if (netgame)
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{
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Printf("End your current netgame first!");
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return;
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}
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if (demorecording)
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{
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Printf("End your current demo first!");
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return;
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}
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if (argv.argc() > 1)
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{
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G_DeferedPlayDemo (argv[1]);
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@ -2558,7 +2645,7 @@ void G_DoPlayDemo (void)
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{
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FixPathSeperator (defdemoname);
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DefaultExtension (defdemoname, ".lmp");
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M_ReadFile (defdemoname, &demobuffer);
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M_ReadFileMalloc (defdemoname, &demobuffer);
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}
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demo_p = demobuffer;
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