Merge branch 'master' into gonesolong

Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
This commit is contained in:
Randy Heit 2014-12-21 20:43:24 -06:00
commit b5e4153c78
182 changed files with 23025 additions and 8730 deletions

View file

@ -1306,6 +1306,7 @@ MapFlagHandlers[] =
{ "compat_maskedmidtex", MITYPE_COMPATFLAG, COMPATF_MASKEDMIDTEX, 0 },
{ "compat_badangles", MITYPE_COMPATFLAG, 0, COMPATF2_BADANGLES },
{ "compat_floormove", MITYPE_COMPATFLAG, 0, COMPATF2_FLOORMOVE },
{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
@ -1886,7 +1887,7 @@ static void ClearMapinfo()
//
//==========================================================================
void G_ParseMapInfo (const char *basemapinfo)
void G_ParseMapInfo (FString basemapinfo)
{
int lump, lastlump = 0;
level_info_t gamedefaults;
@ -1895,7 +1896,7 @@ void G_ParseMapInfo (const char *basemapinfo)
atterm(ClearMapinfo);
// Parse the default MAPINFO for the current game. This lump *MUST* come from zdoom.pk3.
if (basemapinfo != NULL)
if (basemapinfo.IsNotEmpty())
{
FMapInfoParser parse;
level_info_t defaultinfo;
@ -1903,7 +1904,7 @@ void G_ParseMapInfo (const char *basemapinfo)
if (Wads.GetLumpFile(baselump) > 0)
{
I_FatalError("File %s is overriding core lump %s.",
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo);
Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars());
}
parse.ParseMapInfo(baselump, gamedefaults, defaultinfo);
}